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Second Story - Est. 1994

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Detail Index

Recognition

2013

Awards & Press

  • “Editor's Picks: The Cycle of Life,” Green Building & Design, May 2013 / Harvard Graduate School of Design: Ecological Urbanism App

    “Ideas that work across an ocean could save American cities, yet even superheroes can't be everywhere at once. Unless, of course, they have this app from the Harvard Graduate School of Design, the next logical iteration of its eponymous book series.”

  • Best of the Web, Museums and the Web 2013, Honorable Mention, Rich Media, April 2013 / Man of the West, Man of the World
  • "Smart Readers Are Too Distracted to Dig Smart Content," Wired "Raw File" Blog, April 2013

    “Andrew DeVigal knows how to tell a story...He understands that human elements drive narrative and best engage the reader, but against a backdrop of ceaseless online feeds and notifications it is increasingly difficult for journalists to hold readers’ attention. He believes smartly produced interactive news features which balance audio, video and stills can get audiences interested in long, deep stories if executed correctly.”

  • "Ideas, Prototypes and Experiences: Emotional Attachment to the Product," The Fundamentals of Interactive Design, Michael Salmond & Gavin Ambrose, April 2013 / Live Positively Portrait Wall

    “In many ways, the experience is the most important aspect of any design, it's the process of thinking through and answering the question: what is the audience getting out of this? If people feel that they have had a rewarding or entertaining experience, then they will associate positive feelings with the product or brand.”

  • "Ideas, Prototypes and Experiences: Designing Experiences," The Fundamentals of Interactive Design, Michael Salmond & Gavin Ambrose, April 2013 / Natural History Museum of Los Angeles County, Age of Mammals

    “The creative team at Second Story developed interactive touch-screen experiences for visitors to the Natural History Museum of Los Angeles, US. Narrative and engagement were at the centre of the design to engage visitors with the exhibits.”

  • "Motion Graphics and Shareable Media: Motion and Interactivity," The Fundamentals of Interactive Design, Michael Salmond & Gavin Ambrose, April 2013 / Adler Planetarium: Clark Family Welcome Gallery

    “Levels of engagement are greater when the audience can play with the exhibition. The visitor is engaged in the content because they are immersed in it through their own movement.”

  • "Motion Graphics and Shareable Media: Motion and Interactivity," The Fundamentals of Interactive Design, Michael Salmond & Gavin Ambrose, April 2013 / University of Oregon Ford Alumni Center

    “A series of media installations create an engaging and inspiring entrance way at the University of Oregon, US. Looking to engage the audience with an immersive experience, Second Story created a dynamic series of touch screens, video walls and LED walls that display a variety of rich media.”

  • Communication Arts Interactive Competition, Communication Arts, Winner, Award of Excellence: Environmental, April 2013 / Vault of the Secret Formula
  • Your Best Work: Design Awards & Competition, HOW, Winner, March 2013 / TEDxPortland After-Party 2012, Nike DNA, University of Oregon Ford Alumni Center, Vault of the Secret Formula, The Longest Street in the World
  • "Museum of Fine Arts Offers a New Way to Experience Work," Boston Globe, March 2013

    “Michael Zell, a Boston University associate professor of art history who specializes in 17th-century Dutch art and Rembrandt in particular, took it as a good sign that the MFA is putting such emphasis on the 'Winter Queen.' 'They are highlighting a picture that might otherwise seem remote to the public,' he said, taking in the display on a recent afternoon. 'They’re trying to bring it back to life. It’s definitely a worthwhile experiment, especially with a picture that’s going to be likely ignored.'”

  • SXSW Interactive Award, SXSW, Finalist, Educational Resource, January 2013 / Harvard Graduate School of Design: Ecological Urbanism App
  • Innovation in Media Arts, Oregon Governor's Office of Film and Television, Winner, January 2013

    “Second Story takes a unique approach to storytelling for each project, constantly upping their game by combining cutting-edge technology with unique creativity.”

  • DSE Content Awards, Digital Signage Expo, Gold, Arts, Entertainment, & Recreation, January 2013 / Bubble-izer
  • Brand Spaces: Branded Architecture and the Future of Retail Design, Sven Ehmann & Sofia Borges, January 2013 / Vault of the Secret Formula
  • "Interactive Design and Motion Graphics", Graphic Design Solutions: Fifth Edition, Robin Landa, January 2013 / Digital Vaults

    “The concept puts images at the forefront, emphasizing how records are related and how, when put together, they tell a surprising, informative, and important story.”

2012

Awards & Press

  • HOW Interactive Design Awards, HOW Magazine, Outstanding Achievement, Kiosks, December 2012 / The Longest Street in the World
  • HOW Interactive Design Awards, HOW Magazine, Merit, App Design, December 2012 / ArtClix
  • Palette 02: Multicolour - New Rainbow-Hued Graphics, Viction:ary, December 2012 / Bank of America Market Data Mirrors
  • "Exploring the Sustainable City With Harvard's Ecological Urbanism iPad App," Inhabitat, December 2012 / Harvard Graduate School of Design: Ecological Urbanism App

    “Think of the Ecological Urbanism app as an ebook on whole-grain, natural, organic steroids.”

  • "iPad App Provides Guide To Building The Perfect Sustainable City," ArchDaily, December 2012 / Harvard Graduate School of Design: Ecological Urbanism App

    “The app shows how dynamic areas of study can benefit greatly from equally dynamic texts. With the world moving so fast, books can’t keep up – thus technology allows books to remain updated and relevant to our lives.”

  • "This iPad App Builds Better, More Sustainable Cities," GOOD, November 2012 / Harvard Graduate School of Design: Ecological Urbanism App

    “As the interaction designers say in their video, it's easy to carry around—definitely much easier than the original paper version. That ease of use might mean more urban planners will use it as a reference, leading to better-informed, faster-evolving design.”

  • "An iPad Guide To Building The Perfect Sustainable City," Co.Design, November 2012 / Harvard Graduate School of Design: Ecological Urbanism App

    “Overall, the experience is one that brings the authority and curation of a book with the visual panache and intuitive navigation of a well-designed website--a sort of best-of-both-worlds proposition that’s always been the great promise of interactive books but remains elusive all the same.”

  • "5 Creative Workspaces in the Western U.S.," HOW, November 2012

    “...this collection illustrates how firms can infuse their surroundings with creativity so that it naturally spills over onto the notebooks and computer screens of the designers at work there. Proof that work doesn’t always have to feel like, well, work.”

  • "Sustainable Urban Design, Digitally Defined," Metropolis, November 2012 / Harvard Graduate School of Design: Ecological Urbanism App

    “A new app by Harvard’s Graduate School of Design, called Ecological Urbanism, is the start of a deep dive into innovation research, with real prospects for finding urban sustainability treasure.”

  • "East Coast firm buys Second Story Interactive Studios of Portland," The Oregonian, November 2012

    “SapientNitro, an East Coast integrated marketing and technology services firm, took notice of Second Story after collaborating with the Portland company to devise and install a digital, interactive history project profiling the art and architecture of the Library of Congress.”

  • "Sapient Acquires Second Story," HOW Interactive Design, November 2012

    “Apparently, we’re not the only ones who admire Second Story’s work; word came this week that SapientNitro has acquired the firm. Johnson, Beeler and their team will become part of the larger agency’s global experience innovation team led by Donald Chesnut.”

  • "Harvard’s New Ecological Urbanism App Offers A Glimpse Of Our Urban Future," Architizer, November 2012 / Harvard Graduate School of Design: Ecological Urbanism App

    “The app, a collaboration between the school and Second Story Interactive Studios, stems from the GSD’s Ecological Urbanism conference and dovetails with the duo’s ongoing efforts to explore sustainability in our cities of the future...And the ever-evolving app allows designers and academics to add research and project updates as they happen. Pretty cool!”

  • "SapientNitro Buys Second Story; Digital In-Store Heating Up," Adweek, November 2012

    “'Digital is now a critical part of our daily physical lives,' SapientNitro’s Don Chesnut, chief experience officer, said via email. 'Because of the seismic shift in consumer behavior, digitizing the physical space is the newest frontier for brand storytelling and … [connecting] companies and consumers in innovative ways.'”

  • "Getting to Know Your Users," Interactive Design: An Introduction to the Theory and Application of User-Centered Design, Andy Pratt & Jason Nunes, October 2012 / University of Oregon Ford Alumni Center

    “Unlike many university alumni centers, the Ford Alumni Center is equally focused on the future as it is the past. They aimed to create a place that simultaneously honored the history of the student body and attracted the next generation of graduates. To accomplish this goal, the Portland-based interactive firm utilized the architecture of the space to create an interactive experience that is anything but ordinary.”

  • "Content is King," Interactive Design: An Introduction to the Theory and Application of User-Centered Design, Andy Pratt & Jason Nunes, October 2012 / Infinite Creativity

    “This is a great example of user-generated content (UGC) since it is both simple enough for anyone to participate and engaging enough to capture the audience's attention.”

  • "Guide, Motivate, and Engage the User," Interactive Design: An Introduction to the Theory and Application of User-Centered Design, Andy Pratt & Jason Nunes, October 2012 / Design Your Own Ballpark

    “The product had to be deep enough for users to learn about the ballpark design process, but also simple and engaging enough for them to have fun and feel successful at it. To accomplish this, fans are guided through several small steps. Each decision generates real-time feedback, so that users can quickly see the implications of their choices.”

  • Event Design Awards, Event Design Magazine, Winner, Best Use of Interior Media/AV, October 2012 / Vault of the Secret Formula
  • Justified Competition 2012, AIGA, Winner, October 2012 / Earth Lab: Degrees of Change

    “I appreciated the transmedia aspect of this project, which incorporates all available communication methods—video and information systems, screen-based and dimensional—into one experience. In a marketplace that is increasingly in flux and requires more than “good design,” this solution illustrates the agility that future design projects will require. Both the work and the case study demonstrate that the designers are critical thinkers—perceptive, imaginative and skillful.”

  • NAI Media Awards, National Association of Interpretation, Winner, Interactive Design Award, October 2012 / Mount St. Helens: Return to Life
  • "Keeping an Exhibit About the World’s Best Kept Secret a Secret," Coca-Cola Unbottled, September 2012 / Vault of the Secret Formula

    “For more than a year, a select team of employees understood that communications and activities regarding Project Guaranty needed to be handled as very confidential. Through some truly remarkable efforts on the part of the team, Project Guaranty remained confidential until the day of the Company’s official announcement of the new exhibit.”

  • Unity Awards, Best Non-Game, Runner Up, August 2012 / Protecting the Secret
  • “Exhibit Feature: The Coca-Cola Company - Vault of the Secret Formula exhibit,” Communication Arts, July 2012 / Vault of the Secret Formula

    “After stepping through a huge vault door, visitors learn about the most closely guarded trade secret in history through an immersive multimedia experience that celebrates the rich history, mythology and intrigue surrounding its formula.”

  • “Second Story uses Kinect for augmented shopping, tells us how much that doggie is in the window,” Engadget, July 2012

    “Second Story isn't content to leave window shoppers guessing at whether or not they can afford that dress or buy it in mauve. A new project at the creative studio uses the combination of a Kinect for Windows sensor with a Planar LookThru transparent LCD enclosure to provide an augmented reality overlay for whatever passers-by see inside the box.”

  • “Another amazing Kinect project – the future of retail windows?,” Next at Microsoft, July 2012

    “I can foresee a wide range of uses – imagine walking up to a retail store window and having the objects in the window augmented based on your presence - no need to hold up your phone for AR when the display along with a Kinect can augment the world around us. Imagine this being used in a gallery to display art that’s augmented with the history of the artist, other works etc.”

  • “Sesame Street gets the SUR40 treatment,” Next at Microsoft, Steve Clayton, June 2012 / The Longest Street in the World

    “The team in Portland, Oregon has a great project I’d like to show you...This one sits in the New York City headquarters of Sesame Street and uses Microsoft PixelSense to show visitors that Sesame Workshop is more than a non-profit organization — it is a global endeavor to better the lives of children around the world...It’s a fine example of the use of the Samsung SUR40 to engage guests in a digital storytelling experience – beautifully delivered with content everyone loves.”

  • “Kinect head tracking with a transparent display,” Next at Microsoft, Steve Clayton, June 2012

    “I recently stumbled across the work of Second Story, a creative agency based out of Portland, Oregon who build interactive experiences. What led me to them is their outstanding work using two Microsoft technologies in particular – Kinect and Surface 2.0.”

  • “The World of Coca-Cola with Kinect,” Next at Microsoft, Steve Clayton June 2012 / Vault of the Secret Formula

    “The World of Coca-Cola in Atlanta is laden with Kinect sensors that create an immersive, interactive experience for visitors - thanks to Portland's Second Story.”

  • “Buffalo Bill Museum Re-Opens after $2.75 Million Renovation,” Entertainment Designer, June 2012 / Buffalo Bill Historical Center

    “You can’t expect a museum to be without a smart phone app these days, so the Buffalo Bill Museum made sure to release one in conjunction with the opening of the new museum. With this app, visitors can use their smart phones to scan QR codes at exhibits and access supplementary information and stories. The app is not only an attempt to keep up to date with current technology, but, according to Dr. Rumm, it is in keeping with Buffalo Bill’s marketing strategy: ‘In his own time, William F. Cody used every communication medium available to him to present the American West to the world. We have continued that legacy by creating a museum for the 21st century, using every communication tool at our disposal to enhance the experiences our visitors receive.’”

  • “Can you tell me how to get to Sesame Street?,” The Microsoft Surface Blog, James Maki, May 2012 / The Longest Street in the World

    “The Sesame Street / Second Story collaboration produces one of the finest Surface applications to date. The integration of content and design is seemless, and extremely well done!”

  • “Kinect head-tracking + transparent screen = simulated holographic 3D display,” I Started Something, Long Zheng, May 2012

    “Even though there’s a number of pretty good implementations of Kinect head-tracking out there already, some even have full source-code available, Second Story Labs took the idea to the next level with a Planar transparent electroluminescent (EL) display. The end result is a simple but effective simulation of a holographic 3D display.”

  • PWI Web fest awards, OFFF International Festival of Digital & Web Arts, Winner, General Achievement Award, May 2012
  • “95 Inspiring Websites of Web Design Agencies,” AWWWARDS, for secondstory.com redesign May 2012
  • Webvisionary Awards, WebVisions, Finalist, HTML11, for secondstory.com redesign, May 2012
  • “New Buffalo Bill Museum tells ‘the rest of the story’,” Powell Tribune, Ilene Olson, May 2012 / Buffalo Bill Historical Center

    “…A humorous “Monty Python-like” animated presentation talks about Buffalo Bill’s stage career.”

  • “Buffalo Bill Museum ready for ‘first look’,” Cody Enterprise, Heidi Hansen, May 2012 / Buffalo Bill Historical Center

    “Residents can get their “first look” at new exhibits and old favorites – all complete with QR codes to get more information via smart phones…”

  • “Meet the LED Cube,” Kinect Hacks, Dmitry Burov, May 12, 2012

    “The most common response to people seeing this display is, What the heck is that? Well, back in our media lab, we’ve been experimenting with an R&D project involving Kinect technology and an interactive volumetric display. As visitors pass into the range of the Kinect, their image is translated and displayed in the LED cube.”

  • Social Media Awards, Honorable Mention, Brandbuilder: Awareness & Engagement, May 2012 / TEDxPortland After-Party 2011

    “A social media marketing campaign whose stated goal is to raise brand or product awareness and increase consumer affinity toward the brand or product…”

  • “Exhibit Feature: University of Oregon Alumni Center,” Communication Arts, May 2012 / University of Oregon Ford Alumni Center

    “At the heart of the design solution was the concept of the university as bedrock and the students as an unending flow of water. The suite of interactives was inspired by this metaphor, and prospective students receive a stream of information that fosters a sense of possibility, while simultaneously honoring the legacy of alumni.”

  • 2012 MUSE Awards, American Association of Museums, GOLD: Mobile Applications, April 2012 / ArtClix

    “Over 130 judges – museum and media professionals from across the world – were involved in the process of selecting the winners. Winning entries were expected to demonstrate outstanding achievement in nine areas including content, interface, design, innovation and appeal.”

  • 2012 MUSE Awards, American Association of Museums, BRONZE: Multimedia Installations, April 2012 / Vault of the Secret Formula

    “Over 130 judges – museum and media professionals from across the world – were involved in the process of selecting the winners. Winning entries were expected to demonstrate outstanding achievement in nine areas including content, interface, design, innovation and appeal.”

  • FITC Awards, Future. Innovation. Technology. Creativity., FINALIST: Installations, Visual Design, April 2012 / University of Oregon Ford Alumni Center

    “The FITC Awards honours the best of the best in the new media industry and is a celebration of epic proportions.”

  • “Inside the Design: Second Story’s Relaunch,” HOW: Interactive Design, for secondstory.com redesign, April 2012

    “The new SecondStory.com is both a departure and an evolution, providing an intuitive experience and deep content in a simpler information architecture.”

  • FWA: Favorite Website Awards, Site of the Day, for secondstory.com redesign, April 2012

    “Second Story’s redesigned site provides visitors with an intuitive, clean layout and a way to explore its many award-winning projects.”

  • CSS Awards 2012, Site of the Day, for secondstory.com redesign, April 2012
  • Museums and the Web, Best of the Web Awards, Mobile, April 2012 / ArtClix
  • iTunes AppStore selection, Featured in the “Education” section, April 2012 / DocsTeach iPad App
  • “Discover Coca-Cola’s Secret Formula At This Interactive Exhibit By Second Story ,” Entertainment Designer, Brendan Brehm, March 28, 2012 / Vault of the Secret Formula

    “Much more than just a heavy-duty vault to stare at, the Vault of the Secret Formula exhibit is an interactive exploration of one of the most notorious trade secrets in the world… This is not the first time that we’ve featured the interactive handiwork of Second Story here on entertainmentdesigner.com; in previous articles we’ve taken a look at exhibits they designed for the Museum at Bethel Woods and the Adler Planetarium. With their latest project for Coca-Cola, they’ve come up with even more ways to embed interactive technology in a museum experience.”

  • “Second Story: Vault of the Secret Coca-Cola Formula ,” Design Boom, March 25, 2012 / Vault of the Secret Formula

    “The Vault of the Secret Formula experience presents the history behind Coca Cola's secret formula.”

  • Abduzeedo: A Collection of Visual Inspiration, Site of the Week, for secondstory.com redesign, March 2012
  • Design Fridge, Fresh Inspiration, for secondstory.com redesign, March 2012
  • Design Delight, Site of the Day, for secondstory.com redesign, March 2012
  • Awwwards, Site of the Day, for secondstory.com redesign, March 2012
  • Web Design Ledger, 23 Fantastic Examples of Illustrated Elements in Web Design, for secondstory.com redesign, March 2012
  • 2012 Digital Signage Expo Content Awards, Content Award of the Year, March 2012 / University of Oregon Ford Alumni Center

    “Second Story Interactive Studios took home the first DSE Content Award of the Year for content created for University of Oregon Ford Alumni Center.”

  • 2012 Digital Signage Expo Content Awards, Gold Education & Healthcare Award, March 2012 / University of Oregon Ford Alumni Center

    “The annual Digital Signage Expo Content Awards honor innovative and compelling content created for digital signage and digital out-of-home networks.”

  • “UO's Ford Alumni Center Celebrates Past and Cultivates Future via Digital Media,” Digital Signage Connection, March 2012 / University of Oregon Ford Alumni Center

    “From a distance, the “Oregon Cascades” create a montage of images that a passive viewer can appreciate, while up close, the more adventurous user can navigate through stories containing movies, images, infographics and maps reflecting the university as a whole.”

  • “Connecting to Art with ArtClix,” Technology in the Arts, Rachael Wilkinson, February 3, 2012 / ArtClix

    “Image recognition technology could be the future of how every smart phone user attends a museum, and it will be an interesting trend to watch. In the mean time, ArtClix is ahead of the game, and a great addition to the High’s modern art exhibition.”

  • 2012 IxDA Interaction Awards, Winner, “Engaging” category, February 2012 / University of Oregon Ford Alumni Center

    “The projects, ranging from applications and games to instrument panels and installations, were picked from over 300 entries from 33 countries, for their excellence in interaction design.”

  • 2012 IxDA Interaction Awards, Finalist, “Expressing” category, February 2012 / Infinite Creativity

    “With over 300 entries from across 33 countries, selecting the shortlist was not an easy task.”

  • “Digging Into Climate Change,” Dimensions Magazine, Sharon Barry, January 2012 / Earth Lab: Degrees of Change

    “Digital labels and interactives feature layers of information that enable visitors to choose how deeply they want to dig.”

2011

Awards & Press

  • “Coke Secret Formula Gets 1st New Home Since 1925,” Associated Press, YouTube Video, December 2011 / Vault of the Secret Formula
  • “Coke hides its secret formula in plain sight in World of Coca-Cola move,” Atlanta Business News, Leon Stafford, December 2011 / Vault of the Secret Formula

    “Jacquie Wansley, a spokeswoman for the World of Coke, said the exhibit is more interactive than the rest of the facility, with an emphasis on putting visitors in the mystery of the formula... ‘[This] is not about collectibles archived behind glass,’ she said. ‘There is very little of that. This is experiencing Coca-Cola in a new way.’”

  • “Interactive Center,” American School and University, December 2011 / University of Oregon Ford Alumni Center

    “The facility is designed to welcome everyone: it features accessible parking and a staffed information desk. Six 14-foot-high panels with touch-sensitive displays inform and inspire visitors with more than 1,000 stories told through words, images and video. These stories are updated constantly, and the entire system is integrated with a dynamic 3-D mapping feature that can be changed as the university grows and evolves.”

  • “New UO Visitor Center,” Northwest Travel Magazine, December 2011 / University of Oregon Ford Alumni Center

    “Using large touch-screens, visitors can explore the 2,000-square-foot interpretive center. The multimedia installation celebrates Oregon heritage, informs visitors about the university, and builds connections with future alumni.”

  • “What’s New,” Via Magazine, November 2011 / University of Oregon Ford Alumni Center

    “The University of Oregon’s Ford Alumni Center in Eugene explores the school’s legacy and future with artifacts and interactive displays, such as a searchable touch table with details on former students.”

  • “Digital Storytelling in Museums: Observations and Best Practices,” Curator: The Museum Journal, Bruce Wyman, Scott Smith, Daniel Meyers, Michael Godfrey, November 2011

    “The museum landscape has changed dramatically over the last 20 years. Technology has made possible new kinds of interactions, visitor expectations have broadened, competition for time and resources has become increasingly intense, and the buildings serve ever-more-complex roles. As a result, interactive designers, including those of us at Second Story, have evolved our skills and approaches to keep pace. This article summarizes many of our observations while sharing some of the best practices that we have evolved to create engaging interactive installations, websites, and experiences.”

  • “Adler Planetarium’s Immersive and Interactive Deep Space Adventure,” Entertainment Designer, October 2011 / Adler Planetarium: Clark Family Welcome Gallery

    “Visitors are immersed in projections of outer space as their shadows on the gallery wall are enveloped by a glowing aura. When they move through the gallery they will notice that their shadows interact with elements within the projections and that they can unlock features such as videos and a magnifying lens…The welcome gallery adds depth to the informational displays by immersing the visitors in images of space and creating a connection between their movements and the cosmos.”

  • “Picasso to Warhol: 14 Modern Masters,” AtlantaBoy.com, October 28, 2011 / ArtClix

    “Remember when you weren’t allowed to take photos in museums? Well now the High wants you to! Simply download the High’s new free ArtClix app, then take a photo of a piece of art at the exhibit. ArtClix will give you more detailed information, and you’ll be able to share your thoughts with other users.”

  • “New Website Introduces Audiences to Diplomacy,” DipNote: U.S. Department of State Official Blog, Lauren Krizner Fischer, October 2011 / Discover Diplomacy

    “To encourage Americans to better understand what role the U.S. government plays in foreign affairs, the U.S. Diplomacy Center in the Bureau of Public Affairs, has developed a new interactive website that provides an introduction into the world of diplomacy and the work of the Department of State. Through the use of video clips, audio tracks, images and interactive components, the site covers the basics of diplomacy: who engages in it, where they do it and what issues diplomacy addresses.”

  • “Check out the latest show at the High Museum using the new ArtClix app,” Atlanta Metromix, October 21, 2011 / ArtClix

    “As you walk through the exhibit, you're actually encouraged to use your phone to photograph the work. Use ArtClix to snap a picture of Pablo Picasso's “Girl before a Mirror” (the first image on display in the exhibit) and you'll be taken to a page with more information about this 1932 painting. You can also use the app to share your comments about the piece or see what other people have said about it.”

  • “Adobe CEO: We Are Innovating,” FOXBusiness News, Liz Claman, October 2011 / Infinite Creativity
  • AIGA | 365 | Design Effectiveness 2011, Award Recipient, October 2011 / Infinite Creativity

    “Pushed boundaries of the meaning of design...it creates glee and makes anyone an artist. Left us wanting more.”

  • AIGA | 365 | Design Effectiveness 2011, Award Recipient, October 2011 / Natural History Museum of Los Angeles County, Age of Mammals

    “The 135 selections from the “365 | Design Effectiveness 2011” competition exemplify the most effective current work in communication design, as chosen by a distinguished jury of design peers. The overriding criterion for inclusion in the show is excellence as the successful pairing of effectiveness and aesthetics.”

  • “High Museum features Warhol exhibition with new app,” Examiner.com, Rick Limpert, October 16, 2011 / ArtClix

    “Working with award-winning Second Story Interactive Studios, The High Museum of Art has developed a new Smartphone application called ArtClix, which brings together photo-recognition software and social media to create a new kind of museum app that moves beyond traditional audio tours.”

  • “Breakfast with Andy,” Atlanta Business Chronicle, Lisa R. Schoolcraft, October 7, 2011 / ArtClix

    “...New for this exhibit is an application called ArtClix for the High's “tech savvy members” that allows smart phone users to take pictures of the artwork and get more information, including the audio files that normally are an extra cost. When was the last time anyone was encouraged to take a photo in a museum? Normally, that behavior brings a polite tap, or more, from security.”

  • Communication Arts, Webpick of the Week, October 7, 2011 / Revolution: The First 2000 Years of Computing

    “This site showcases every artifact on display as well as additional material that is not able to be displayed within the exhibit. It extends the exhibit with behind-the-scenes information, facilitates surprising connections and presents stories without boundaries.”

  • “University Extends Warm Welcome,” SkyWest Magazine, October 2011 / University of Oregon Ford Alumni Center

    “No matter when or why you’re in Eugene be sure to stop by the University’s new Cheryl Ramberg Ford and Allyn Ford Alumni Center. The $33.6-million high-tech marvel offers a 2,000-square-foot interpretative center, featuring interactive exhibits that help even first-time visitors connect with the school and its heritage. Six fourteen-foot-high touch-screens present more than 1,000 stories detailing interesting aspects of the university’s past, present and future.”

  • “University of Oregon's Ford Alumni Center Uses Interactive Digital Signage and Directory,” Digital Signage Universe, June 2011 / Oregon Cascades

    “Each tower includes touch-sensitive floor-to-ceiling displays highlighting movies, images, slide shows, infographics and maps. Second Story created unique content for each media columns that focuses on different subject matter that includes academics, athletics, student life, campus and community, and Notable Ducks...”

  • “University of Oregon’s Ford Center Uses Multitouch Table as Alumni Search Tool,” Digital Signage Expo, June 2011 / Oregon Alumni Table

    “Users can touch ‘O’ shapes — the university’s logo — in opposite corners of each of the four displays. When the Os are touched, users get a dialog box that enables them to search the entire university alumni database by searching on name, year or special events...”

  • “Interactive digital signage goes to the Ducks at UO alumni center,” Digital Signage Today, Christopher Hall, June 2011 / University of Oregon Ford Alumni Center

    “Interactive digital signage displays are integrated into nine towering ‘Oregon Cascades’ that display UO stories and information on command; a large interactive multitouch display ‘Alumni Table’ that recognizes every alum in the school’s history; and the ‘Entry Wall’ that displays campus events and recognizes donors to the center's creation.”

  • “Baseball HOF kicks off season with new exhibit,” News Channel 2 WKTV Utica, Mike Levin, June 2011 / Top Ten Time Machine

    “The centerpiece of the exhibit is the Top Ten Tower, which shows statistics in many categories throughout the years and uses state of the art technology. ‘You can go ahead and look at any point in history, any record you want, any category and see who the all time leader was,’ says Hall of Fame President Jeff Idelson. ‘So it allows you to go back and say, I was born in 1964, I wonder who was leading in doubles in 1964. So it's a lot of fun for fans.’”

  • “Welcome Space,” The Register-Guard, Greg Bolt, June 2011 / Oregon Alumni Table

    “A tabletop “media stream” contains a database with the names of all UO alumni, who can look up their name and classmates using the touch-sensitive screen.”

  • “UO opens Ford Alumni Center,” Portland Business Journal, Gretchen Holzgang, June 2011 / Oregon Alumni Table

    “The 60,000-square-foot facility includes the Tykeson Family Hall Interpretive Center, which features displays of more than 1,000 stories of alumni and an alumni table with a searchable database of 210,000 graduates by name, school, class, or activity.”

  • “Welcome Space,” The Register-Guard, Greg Bolt, June 2011 / Oregon Cascades

    “...Among its more innovative features are the interpretive center’s “media cascades,” floor-to-ceiling panels that contain interactive video screens on one side. The six moveable, touch-sensitive panels allow visitors to view maps of campus, learn some UO history, check out university statistics or scan the stories of more than 75 UO alumni. There’s also three “artifact cascades,” panels that instead of moving pictures house physical items from the UO’s history, such as Bill Bowerman’s waffle iron and a manuscript from Ken Kesey’s One Flew Over the Cuckoo’s Nest.”

  • “Welcome Space,” The Register-Guard, Greg Bolt, June 2011 / Oregon Entry Wall

    “Alumni names [...] are continuously flashed on a data wall near the building’s entry.”

  • 23rd Annual Excellence in Exhibition Competition, American Association of Museums, Special Achievement in Clarity of Message, May 2011 / Age of Mammals Specimen Interactives, Age of Mammals Overture, How Do We Know?, Paleoparadoxiid
  • KGW TV, Featured Video, May 10, 2011 / Mount St. Helens: Return to Life

    “The new touchscreens showcase lots of never-before-seen photos and much more.”

  • “Mount St. Helens exhibits spotlight return of life after 1980 eruption,” The Columbian, Kathie Durban, May 10, 2011 / Mount St. Helens: Return to Life

    “Looking for a reason to visit Mount St. Helens on the 31st anniversary of its cataclysmic 1980 eruption? Here’s one: A new interactive touch-screen exhibit that lets you track the phenomenal return of plants and animals to the ash-gray landscape surrounding the volcano in the past three decades.”

  • The 15th Annual Webby Awards, Official Honoree, ART CATEGORY, April 2011 / Art Through Time: A Global View

    “In recognition of the exceptional quality of submissions received this year, the Academy has acknowledged outstanding entries as Official Honorees, alongside our Nominees and Winners. With nearly 10,000 entries received from all 50 US states and over 60 countries, the Official Honoree distinction is awarded to the top 10% of all work entered that exhibits remarkable achievement.”

  • “Cultural Center Opens Doors,” NBC LA, John Adams, April 17, 2011 / Culture Mosaics: The Past & Present of Los Angeles

    “Inaugural exhibition LA Starts Here! is the first of its kind in scope and stance, and reveals the role of Mexicans and Mexican Americans in the founding and shaping of Los Angeles’ history and culture. Through iconic artifacts, interactive experiences, captivating films, and even user-submitted content, the exhibition unveils Los Angeles as a multicultural project from the very beginning.”

  • “City welcomes first Mexican American heritage museum ,” Intersections South LA, Tanner Keith, April 13, 2011 / Culture Mosaics: The Past & Present of Los Angeles

    “La Plaza de Cultura y Artes is located in the exact spot where Los Angeles was founded in 1781. The newly renovated five-story building is now filled with interactive experiences for visitors to explore the lives of the people who make up the city's history.”

  • “A new focus for Latino cultural activity in L.A.,” Los Angeles Times, Reed Johnson, April 12, 2011 / Culture Mosaics: The Past & Present of Los Angeles, Community Voice: Share Your Story

    “The facility's main exhibition hall contains interactive video screens that will enable visitors to search for information and share opinions about the center as well as a digital recording installation that will allow them to share family stories, memories of growing up in Los Angeles and reflections on what their ethnic identities mean to them. Ken Luftig Viste, curator of “LA Starts Here!” and former chief curator of the Grammy Museum, said that all visitors, regardless of their ethnicity, are invited to contribute.”

  • Museums and the Web, Best of the Web Awards, EXHIBITION, April 2011 / Henri Cartier-Bresson: The Modern Century
  • “Silicon Valley's Computer History Museum Launches Online ‘Revolution,’ Silicon Valley Watcher, Tom Foremski, March 2011 / Revolution: The First 2000 Years of Computing

    “The online exhibit is impressive and well designed, drawing inspiration from other online museum presentations such as those from The Metropolitan and The Getty museum.”

  • HOW, Interactive Design Awards, BEST OF SHOW, 2011 / Design Your Own Ballpark

    “Most impressive to me is how well-executed this project is, especially considering the complexity and challenges that must have existed,” says juror Michael Ferdman. “The experience is equally as seamless as it is engaging.”

  • HOW, Interactive Design Awards, MERIT, Games 2011 / Holocene Minigolf Course
  • HOW, Interactive Design Awards, MERIT, Kiosk 2011 / Arctic Studies Center
  • Museums and the Web, Best of the Web, EDUCATION NOMINATION, February 2011 / On the Water: Stories from Maritime America

    “Based on surveys and conversations with teachers, it is clear that many educators are eager for materials that provide opportunities for critical analysis in unique and engaging ways, are structured so that they can be easily implemented but allow some level of flexibility and customization by the teacher, and that produce an elegant final product that can be included in student portfolios. Van Valen’s Gold Rush Journey is designed to meet all of these needs.”

2010

Awards & Press

  • Themed Entertainment Association Annual Thea Award, OUTSTANDING ACHIEVEMENT, November 2010 / The Walt Disney Family Museum
  • “High-tech Exhibits Shine at Walt Disney Museum,” CNet, Daniel Terdiman, October 22, 2010 / The Schultheis Notebook

    “Another interesting digital device accompanies a notebook of visual effects in films like "Pinocchio," "Fantasia," and others. But the book itself is too fragile for the public to personally inspect. So visitors are treated to a digital tabletop display where they can use their fingers to change pages, zoom in and zoom out, and so on.”

  • “Cenozoic L. A. Stories,” Science, Debra Pires, October 2010 / Natural History Museum of Los Angeles County, Age of Mammals

    “Interactive kiosks included in each major section of the exhibition allow visitors to examine change in habitats over time, explore relationships among different groups of mammals, learn more about the morphology and behavior of the animals, and quiz themselves about mammalian biology. The displays and interactive media seem quite effective at conveying information. Even those who have never had a course in evolution will probably find the phylogenetic tree of mammals easy to understand. As an educator, I was encouraged by watching children between the ages of 6 and 12 work on a topic at a touch screen until they had figured out.”

  • “Inside the Walt Disney Family Museum,” Imprint, John Canemaker, October 2010 / The Schultheis Notebook

    “One particular example of the thoroughness with which the museum has been designed is the Herman Schultheis Notebook...Although it is an item of special interest to film historians and students of special effects, the notebook is now easily accessible to everyone, thanks to the museum’s interactive digital installation that allows visitors to study each page, zoom in on photos, drawings and text, and view related film excerpts.”

  • “National Archives Launches DocsTeach.org,” Macworld, Ramu Nagappan, September 21, 2010 / DocsTeach Web site

    “Teachers, students, and U.S. history buffs take note: the National Archives has a new site for exploring its rich holdings. DocsTeach.org brings to life thousands of primary source documents like maps, photographs, letters, charts, audio, and video. You can browse the material, or use customizable, interactive learning tools to deepen the experience.”

  • “National Archives Puts 3,000 Historic Documents Online,” Federal Computer Week, Alice Lipowicz, September 21, 2010 / DocsTeach Web site

    “The site includes several online tools to help students develop critical thinking about history, along with puzzles, maps and flow charts, and allows teachers to share lessons they have developed with the material.”

  • “The National Archives Go Digital,” TMCnet Education Technology, Tracey E. Schelmetic, September 21, 2010 / DocsTeach Web site

    “History buffs and teachers are in for a treat, thanks to the U.S. National Archives...historians both amateur and professional and students of history can get a glimpse into the National Archives via using just their Web browsers.”

  • “Adobe Brings ‘Infinite Creativity’ to The Tech,” Adobe Featured Blogs, Ann Lewnes, September 13, 2010 / Infinite Creativity

    “The simplest way to describe Infinite Creativity is as a giant digital canvas. Visitors use their hands to create works of digital art on a touch pad screen. Their art is then combined with creations from other visitors using the station and displayed on a large screen for all to see..Infinite Creativity is a reflection of what drives Adobe—creativity, collaboration, innovation...”

  • “'Age of Mammals' at the Natural History Museum,” Los Angeles Times, Suzanne Muchnic, July 4, 2010 / Age of Mammals Specimen Interactives

    “In sharp contrast to the ancient specimens, up-to-the-minute interactive kiosks encourage visitors to do on-the-spot research about mammals on display, compare them with other animals or tap into the museum's database.”

  • “Smithsonian's Arctic Center Open to Public in Anchorage,” Homer News, Michael McBride, June 2, 2010 / Arctic Studies Center

    “The centerpiece for me is the Smithsonian's respectful and interactive display of the spectacular and iconic cultural items...The honoring of and ongoing interaction with the First People in this dazzling presentation is a great honor to the creators as they in turn honor Alaska Natives.”

  • Webvisionary Awards, Finalist, 2010 / AIGA Design Archives
  • I.D., Annual Design Review, Honorable Mention, 2010 / Design Your Own Ballpark
  • HOW, Interactive Design Awards, Outstanding, Kiosks, 2010 / Body Collective

    “One of the traditions of visiting a museum, for better or worse, has been to be hands-off with the artwork, creating a separation between art and visitor...this installation breaks down that metaphor, merging the collection with the community.”

  • HOW, Interactive Design Awards, Merit, Consumer Web Sites, 2010 / Oregon TimeWeb
  • HOW, Interactive Design Awards, Merit, Kiosks, 2010 / Annenberg Community Beach House
  • Communication Arts, Webpick of the Week, March 19, 2010 / The Book of Hours

    “Unveiled as part of the Speed Art Museum’s exhibition A Book of Prayers: The Medieval Bestseller, this site’s enchanting interfaces reveal, enhance and interpret the content of a 15th-century medieval masterpiece. With sixteen beautifully-rendered miniatures, every page is meticulously decorated with painted flowers or birds and curling ivy vines accented in gold leaf.”

  • “The Best Tour Guide May Be in Your Purse,” The New York Times, Keith Schneider, March 18, 2010

    “Since the 1960s, when tape recorders and audio tours were first introduced, art museums have embraced technology to provide more engaging ways for patrons to interact with exhibits. In 2002, art museums began delivering audio tours on cellphones. Later in the decade, interactive producers like Second Story, a Portland, Ore., design company, delivered multimedia kiosks and online programming to museums.”

  • Communication Arts, Interactive Design Annual, Experimental, 2010 / Body Collective

    “A nice blend of design and technology, this experience does an excellent job of immersing the user in the content of the museum exhibit in a unique and wonderful way. Simple, yet engaging in its approach, it does one thing extremely well.”

  • Communication Arts, Interactive Design Annual, Experimental, 2010 / Design Your Own Ballpark

    “You immediately know that any kids who love baseball will spend as much time playing with this as their parents will allow. Mission accomplished”

  • “AIGA Relaunches Design Archives Site,” Graphics.com February 18, 2010 / AIGA Design Archives

    “The redesign, by Second Story Interactive Studios, addresses these shortcomings by providing easier and deeper searches, faster results, live filtering, improved navigation, new presentation modes and the ability to share inspiration on social networking sites.”

  • “AIGA Design Archives Site Relaunched, Digital Annual Released,” Designtaxi.com February 18, 2010 / AIGA Design Archives

    “Long a source of inspiration for designers, researchers, educators and students around the world, the AIGA Design Archives has just launched with a redesign by Second Story Interactive Studios. While still the largest online collection of design excellence, the upgraded system now features easier and deeper searches, faster results, live filtering, improved navigation, new presentation modes and the ability to share inspiration on social networking sites.”

  • “AIGA Relaunches Online Design Archives,” Stephanie Murg, Mediabistro.com February 16, 2010 / AIGA Design Archives

    “Get ready to lose yourself—or at least many, many hours—in design excellence, because AIGA has relaunched its storied design archives. Thanks to a complete overhaul by Second Story Interactive Studios, the faster and more user-friendly site features roughly 20,000 records (and more than double that many images) encompassing design specimens ranging from books and logos to typography and motion graphics.”

  • “AIGA Design Archives,” Cultiva Studio February 16, 2010 / AIGA Design Archives

    “Earlier this month AIGA launched their revamped Design Archives. It is a vast archive of 300 different collections and growing. The archive is very flexible in how it can be viewed or searched.”

  • “AIGA Archives,” Emsdot.posterous.com February 12, 2010 / AIGA Design Archives

    “The recent design of AIGA's new archive section is pretty ingenious. It's simple interactions and transparent display of data would make Edward Tufte proud.”

  • “Case Study: AIGA Design Archives,” Michael Neault, aiga.org February 4, 2010 / AIGA Design Archives

    “AIGA and Second Story have collaborated on the website since it first launched in 2005. Featuring special collections and works from AIGA’s competitions since 1924, designarchives.aiga.org is a growing source of inspiration for designers, researchers, educators, students and the public.”

  • Communication Arts Advertising Annual 50, January 2010 / The Marion Davies Guest House

    “The interpretive installations at the Annenberg Community Beach House capture the legacy of 415 Pacific Coast Highway.”

2009

Awards & Press

  • “The Electric Storytellers,” ''Oregon Quarterly', Mindy Moreland, December 2009

    “Second Story has been designing such award-winning displays and interactive media stations for fifteen years for such high-profile clients as the recording industry’s Grammy Museum and the Walt Disney Company. Now they’re dreaming up a totally new way to tell and retell the University of Oregon’s story...Second Story hopes that the interpretive center they ultimately create will not only provide a warm “welcome home” to visiting alumni, but will also help to introduce future Ducks to a University that will shape and be shaped by them. “To think that this will become a more effective way to recruit for new students,” Johnson says, “that’s really exciting.””

  • Rosey Awards, Winner, Interactive Advertising/Kiosks, 2009 / Body Collective
  • Rosey Awards, Judges Favorite, 2009 / Body Collective
  • Communication Arts, Exhibit of the Day, November 2, 2009 / The Marion Davies Guest House

    “Portland-based Second Story created this interactive guest book to transport visitors into the past to learn about the spectacular history of the Marion Davies Guest House—from the 1930s through today.”

  • Themed Entertainment Association Thea Awards, Museum, 2009 / Museum at Bethel Woods
  • “Inside Walt Disney's World,” The Wall Street Journal, Ann Landi, October 13, 2009 / Storytelling with Sound

    “Interactive displays demonstrate how Disney joined the vanguard of the talking-picture revolution by creating an animated film with synchronized sound.”

  • Print Magazine, Creativity & Commerce, Second Place 2009 / Bank of America Market Data Mirrors

    “There is such an amazing sense of dimension to it. It's a compelling, extremely elegant way of showing complex graphics.”

  • Adobe, MAX Awards, Finalist, October 2009 / GRAMMY Museum
  • “Exploring the Man Behind the Animation,” The New York Times, Edward Rothstein, September 30, 2009 / The Schultheis Notebook

    “One of the most fascinating objects here is an enormous notebook created by Herman Schultheis, a technician in the camera-effects department in the late ’30s, in which he documented how images were produced in “Pinocchio” and “Fantasia.” Next to it, an animated display of the book responds to touch, so you can almost feel the creators’ imagination at work as they transmute real objects into fantastical washes of color.”

  • “Walt Disney Museum in San Francisco Documents the Man Behind Mickey Mouse,” The Daily Mail, Jo Tweedy, September 29, 2009 / Storytelling with Sound

    “For younger visitors, the museum has interactive displays which enables them to sync music to cartoons in the way the masterful animator himself would once have done.”

  • “New Museum Reveals the Man Behind the Mouse,” Silicon Valley Mercury News, Chuck Barney, September 28, 2009 / The Walt Disney Family Museum

    “Every gallery is crammed with touch screens and interactive exhibits designed to bring static drawings and documents to life.”

  • “Spotlight: Walt Disney Family Museum in San Francisco,” SF Film Industry Examiner , Moira Sullivan, September 28, 2009 / The Schultheis Notebook

    “In Gallery 5 spectators can interact with the film and documentation of Fantasia in a "Shultheis Notebook".”

  • Communication Arts, Webpick of the Day, September 28, 2009 / Vogel 50x50
  • “Disney Family Museum puts focus on Walt,” The San Francisco Chronicle, Peter Hartlaub, September 25, 2009 / The Walt Disney Family Museum

    “If that sounds boring, don't worry...there are 21st century touches everywhere...Touch-screen monitors allow users to browse through relic documents that would normally be kept under glass.”

  • Print Magazine, Creativity & Commerce, Honorable Mention 2009 / Library of Congress Visitor Experience, Museum at Bethel Woods
  • “For the Record: The Grammy Museum Preserves Pop Music History in a Digital Format,” Lighting & Sound America, Judith Rubin, August 2009 / GRAMMY’s Greatest Music, GRAMMY Museum

    “Imagine ten Grammy-winning artists, representing a variety of musical genres, all performing at once—but with the sound mixed so that some are dominant and others are in the background to varying degrees, allowing you to distinguish one from the other. This is the museum's three-minute, 20-second lobby experience, as the visitor walks through a short hallway with video looping on both sides, entering the world of music.”

  • I.D., Annual Design Review, Honorable Mention, Interactive, 2009 / IQSC Collection Explorer
  • I.D., Annual Design Review, Design Distinction, Interactive, 2009 / Digital Vaults
  • AIGA Annual Design Competition, Informing, 2009 / Library of Congress Visitor Experience
  • “New Museum Showcases New Mexico’s Colorful History,” The Associated Press, Deborah Baker, May 14, 2009 / New Mexico History Museum

    “Interactive displays are an important part of the museum’s mix... [including] a sophisticated, bilingual exhibit on the Treaty of Guadalupe Hidalgo, which ended the Mexican-American War and made New Mexico a U.S. territory. Highlighted portions of the treaty link to interviews with historians.”

  • Self Service Excellence Awards, Best of Show, 2009 / Library of Congress Visitor Experience
  • Self Service Excellence Awards, Best Other Deployment, 2009 / Library of Congress Visitor Experience
  • Communication Arts, Webpick, May 2009 / Oregon TimeWeb

    “Visitors can create custom-themed timelines (with over 800 records from an archive) by focusing time parameters, selecting from dozens of tags or topics and by filtering items according to region, materials or keywords.”

  • “15 Years of Interactive Media,” Communication Arts, May 2009
  • Webby Awards, Nominee, Cultural Institutions, 2009 / IQSC Collection Explorer
  • Communication Arts, Interactive Design Annual, Information Design, 2009 / GRAMMY Museum

    “An amazing amount of great work! There is a richness in the various interfaces and experiences that encourage interaction. What a great way to tell stories of music.”

  • American Association of Museums Muse Awards, Bronze, Online Presence, 2009 / IQSC Collection Explorer, International Quilt Study Center & Museum

    “The Quilt Explorer encourages exploration with a delightful focus on engaging storytelling through lo-res video with a appropriate community feel, and an interesting approach to allowing users to compare, comment and share.”

  • American Association of Museums Muse Awards, Gold, Interactive Kiosks , 2009 / GRAMMY Museum

    “Well done! Grammy Museum! It can be regarded as a good example to show how a museum combines the museum collections, historical material and interactive kiosks and seriously depicts the possibilities and the potential what a future museum could be.”

  • American Association of Museums Muse Awards, Bronze, Interactive Kiosks, 2009 / Library of Congress Visitor Experience

    “Library of Congress New Visitor Experience provides a rich and multi-functional experience with well researched content that connect the historic artifact, the people and the context. The interactive wall is not only innovative and engaging and makes users to have lots of fun and excitement but also beautifully designed and enables users to gain enough knowledge and information about the library.”

  • American Association of Museums Muse Awards, Honorable Mention, Interactive Kiosks, 2009 / 12151791 Sculpture, McCormick Tribune Freedom Museum

    “The 12151791 Sculpture Interactive is a good example of how to present a contemporary installation with an interactive kiosk, especially one such as this, which is a huge and ongoing project. This interactive features a critical statement about the meaning of freedom, quoted from many historical moments. With the help of the kiosk, the entire installation clearly presents the concept of the project and makes users understand the value and significance of freedom.”

  • “Still Grand on the Sand,” Los Angeles Times, Martha Groves , April 19, 2009 / Annenberg Community Beach House

    “The Guest House, set within gardens and terraces, will offer interactive exhibits about Davies, Hearst and Hollywood, with a soundtrack of laughter and tinkling champagne glasses.”

  • “The Buzz: Installation Spotlight: The Touch and Feel of Music,” Sound & Video Contractor, Jessaca Gutierrez, April 14, 2009 / Music Genres Table, GRAMMY Museum

    “Perhaps the most complex and intriguing installation at the museum is the Crossovers area. This exhibit is a 19ft. table that acts as both a projection screen and a touchscreen...Up to 20 guests at a time can tap an image that's being projected onto the table to listen via headphones to 150 genres of music. Guests interested in one genre of music can use the table to open up photos, songs, and dialogue about that particular genre's importance and history—possibly linking them to other genres and learning about surprising connections between music categories.”

  • “Blowing the Dust Off,” The Oregonian, Mary Pitman Kitch, March 26, 2009 / Oregon TimeWeb

    “If you haven’t checked out the Oregon Historical Society’s dynamite ‘Time Web’ and brilliant trove of historic photographs and documents online, you should. Whether you’re in grade school or graduate school, it is simple to gain access to the online collection...The society’s spectacular online resources are invaluable for rural Oregonians. Many can only rarely visit the society’s research library in downtown Portland.”

  • “Economy Doesn’t Deter Architect,” The Oregonian, Brian Libby, February 24, 2009 / Weave Building

    “As an extension of its marketing, Skylab worked with award-winning Internet design company Second Story to create a Web site for tenants that acts like social networking sites such as Facebook to market their work collectively.”

  • “The Great Library Jefferson Began, and How It Grew,” The New York Times, Charles McGrath, January 15, 2009 / Library of Congress Visitor Experience

    “And the library may be the most technologically enhanced tourist site in Washington. There are computer kiosks everywhere, like giant iPhone screens. Touch one, and a detail of the building or one of Jefferson’s books or even his rough draft of the Declaration of Independence is in front of you; touch it again for a close-up, a translation or an explanation. Using a little passport you are issued on entering, part of the official ‘Library of Congress experience,’ you can even save some of these details for further study on your home computer. The library’s Web site (loc.gov) is so extensive and elaborate that, had I only known, I could have toured the whole place without ever leaving home.”

  • HOW, Interactive Design Awards, Best of Show, 2009 / Library of Congress Visitor Experience

    “With dozens of kiosks and and other interactive elements, Second Story Interactive Studios linked every department at the Library and made the historical content more engaging for visitors. You can stand in front of a spiral bookcase re-creating Thomas Jefferson’s library and page through one of the tomes on a touch screen. Or walk up to a 16-foot-wide interactive wall and watch the founding documents come alive.”

  • HOW, Interactive Design Awards, Merit, Consumer Web Sites, 2009 / Digital Vaults
  • HOW, Interactive Design Awards, Outstanding, Miscellaneous, 2009 / Bank of America Market Data Mirrors

    “The bright forms strike the perfect balance between flash and facts: they create graphs based on current market conditions, but they’re also poetic interpretations of the numbers. ‘This work is absolutely stunning,’ says juror Brien Grant. ‘The idea is clear and the execution is strong. The world’s markets are constantly changing and in motion, and this work really amplifies that essence beautifully.’”

  • HOW, Interactive Design Awards, Merit, Kiosks, 2009 / Gettysburg National Military Park Museum and Visitor Center

2008

Awards & Press

  • “Culture Plays Countermelody at New Grammy Museum,” USA Today, Edna Gunderson, December 3, 2008 / GRAMMY Museum

    “Visitors enter on the fourth floor and wind down through three levels of exhibits. The highlights: The entrance is an audiovisual tunnel pulsating with overlapping segments of Grammy performances. Large touch-technology tables allow exploration of 160 subgenres, from modal jazz, emo and zydeco to Celtic, Norteño and two-tone.”

  • “Record, Study and Hear Music at New Grammy Museum,” Associated Press, Sandy Cohen, December 3, 2008 / GRAMMY Museum

    “Guests are welcomed by wall-sized video screens and the ‘Crossroads Table,’ a touch-sensitive digital display that shows how different music genres interrelate. Interactive maps highlight the musical legacies of various American cities, and short video series delve into emerging music styles from the past five decades and how they correspond with pop culture.”

  • “Grammy Museum Takes a Broad, Hands-On Approach,” Los Angeles Times Music Blog, Todd Martens, December 2, 2008 / GRAMMY Museum

    “Guests are immediately whisked to the fourth floor, where they’re greeted with an 18-foot touch-screen table that looks and feels like something out of a James Bond movie. There, they can put on headphones and scroll through genres—tap ‘outlaw country,’ for instance, and a Waylon Jennings song plays.”

  • “Behind the Music,” Downtown LA Scene, Ryan Vaillancourt, December 1, 2008 / GRAMMY Museum

    “The museum floor dedicated to the recording process holds eight listening stations featuring lessons from producers, engineers and artists. But in Dupri’s ‘studio,’ where he talks to visitors via a flat-screen television, the lesson goes beyond how-to. If you step into this sonic laboratory, you’re not walking out until you make some music.”

  • Choice, December 2008 / Digital Vaults

    “Web 2.0 technology allows users to search the database both by keywords and tags. It enables visitors to customize their exhibit experience by collecting images and creating posters, movies, and games that can be shared by email.”

  • “The Insider’s Guide to the Digital Vaults,” Prologue: The Journal of the National Archives, Suzanne Isaacs, 2008 / Digital Vaults

    “This latest exhibit at the National Archives, part of what is called the National Archives Experience, was not contained within its stone walls but in the bits and bytes of cyberspace. Unlike a typical online exhibit, the new Digital Vaults is more than the digitization of a physical display, it is an entirely new environment that allows visitors to create their own collections, games, posters, movies, and more based on the primary sources we hold.”

  • “The Digital Vaults,” Social Education, Suzanne Isaacs and Lee Ann Potter, October 2008 / Digital Vaults

    “It combines interactive elements and thousands of primary sources from the holdings of the Archives, and invites visitors to explore not only well-known people and historic turning points but also little known players and events that provide surprising perspectives and insights.”

  • “The Social Life of Technology for Museum Visitors,” Visual Art Research Journal, Scott Sayre and Kris Wetterlund, 2008 / Great War Tables

    “The simulation and physical situation place the participants in close proximity with each other to contemplate and attempt to solve complex global challenges. This award-winning mixed-use table design by Second Story Interactive demonstrates the flexible educational potential of well-integrated technology.”

  • Adobe Site of the Day, August 29, 2008 / Digital Vaults
  • Favorite Web Site Awards, Site of the Day, August 3, 2008 / Digital Vaults
  • Flashforward, Finalist, 2008 / Contrapunctus Variations
  • “The Woodstock Culture: A New Museum Examines the 1969 Festival and Its Times,” The Morning Call, Tim Blangger, June 8, 2008 / Map of the Woodstock Festival

    “At another display, a floor console offers a bird’s-eye view of the festival grounds with a continuously looping computer animation of the weather for the three-day festival, including the infamous rain storm that briefly halted performances.”

  • “The Woodstock Museum: Because You Weren’t There,” The Village Voice, Elena Oumano, June 3, 2008 / Map of the Woodstock Festival

    “A rear-projected animated map of the festival site allows six people at a time to call up a wealth of festival information.”

  • “Museum Opens at Woodstock Concert Site,” Associated Press, Michael Hill, June 2, 2008 / Museum at Bethel Woods

    “But this is a 21st century museum dominated by sounds and moving images. It’s hard to find a spot where you can’t overhear a crowd chant or a guitar solo pumping from one exhibit or another. There are five interactive exhibits and 20 films playing here, from kiosk shorts to the 50-foot high, wraparound movie that provides a you-are-there version of the concert.”

  • Time Magazine, 50 Best Websites, 2008 / Digital Vaults

    “You can get lost here for hours—dusty, old documents have never looked so good.”

  • “Woodstock Gets a High-Tech Museum,” New York Daily News, David Hinckley, June 1, 2008 / Where Were You Then?

    “The last exhibit covers Woodstock’s legacy. Visitors can summon dozens of films with a touch, and at the end they can tell their own stories. Veterans can relate their own Woodstock experiences.”

  • “Woodstock with Breathing Space,” Sydney Morning Herald, Ian Munro, May 30, 2008 / Bethel Woods Triptychs: The Music Before, During & After Woodstock

    “Much of the exhibition is interactive. Visitors can lose themselves in front of touch-screens that replay songs from the era. It is possible to hear music’s evolution year by year, from 1960 to 1968, with hits from folk and country, pop, rock and rhythm and blues. The pivotal year, 1969, is afforded its own musical encyclopedia so visitors can experience the palette from which Woodstock’s creators worked.”

  • “Taking in the Woodstock Museum,” Time Magazine, Richard Lacayo, May 29, 2008 / Museum at Bethel Woods

    “And the museum itself? It’s entertaining and briskly informative...if you visit the museum, which I recommend, here’s what I would do: play with the interactive screens, admire the replica hippie bus, watch the film clips of Jimi Hendrix and Joan Baez and the Who.”

  • The Scout Report, Best of 2007–2008, May 22, 2008 / Digital Vaults

    “Scout staffers fell in love with this site the instant we found it. We couldn’t help but spend valuable time shuffling records to see what we could find and then collect our favorites into our own profile. We created our own pathways and marveled at the digital access we were granted. The site is well developed and designed, easy to use, and provides a plethora of valuable memorabilia and historical documents that could easily be used in the classroom or to create a fun and interesting homework assignment. This site was a shoe-in as one of our favorites for the academic year.”

  • AIGA Annual Design Competition, Experience Design, 2008 / National World War I Museum
  • “New Museum Guides Visitors Through Gettysburg,” Associated Press, Martha Raffaele, April 23, 2008 / Gettysburg National Military Park Museum and Visitor Center

    “Interactive touches—both high- and low-tech—are scattered throughout the museum...Visitors can touch a replica of slave shackles and find out for themselves how heavily a soldier’s backpack weighed him down. Using touch-screen computers, they can learn how to recognize bugle calls, decode signal corps flag messages, and locate battlefield monuments.”

  • “International Quilt Studies Center Opens Its Doors Sunday,” News Net Nebraska, Kristin Limoges, Liz Stinson, and Emily Ingram, April 23, 2008 / International Quilt Study Center & Museum

    “The building is an interactive center where touch screen computers can show visitors quilting timelines for more information about textiles and quilting. Visitors can also design their own quilts digitally or curate their own exhibitions. When visitors are done creating their masterpieces, their work will be left on the server indefinitely and accessible online at any time.”

  • “At Last, a Gettysburg Redress,” Washington Post, Philip Kennicott, April 14, 2008 / Gettysburg National Military Park Museum and Visitor Center

    “The historical galleries next to the theaters are very much in line with the contemporary trend toward media-dense exhibits, filled with shorter films in mini-theaters, all carefully structured to draw the viewer through ‘a narrative’ presentation of the war, its causes and its aftermath.”

  • “Center Designed to Put Gettysburg into Perspective,” Baltimore Sun, Edward Gunts, April 14, 2008 / Gettysburg National Military Park Museum and Visitor Center

    “The visitor center has been designed to immerse visitors in the Gettysburg story by exposing them to the National Park Service’s extensive collection of war objects, artifacts and archival materials, as well as interactive exhibits and displays that will prepare them to tour the areas where the fighting took place.”

  • “Reinforcing History,” Philadelphia Enquirer, Amy Worden, April 13, 2008 / Gettysburg National Military Park Museum and Visitor Center

    “In another area, visitors can tap computer stations to see whether their ancestors fought here and follow troop movements on a touch screen.”

  • “Big Fun at the Library of Congress,” Orange County Register, Dena Bunis, April 13, 2008 / Creating the U.S. Interactives, Library of Congress Visitor Experience

    “What the curators of the new ‘Creating the United States’ exhibit have done is put this fragile document on display in a low-lit glass case. Then next to it is an oversize touch screen where visitors can literally scroll a cursor down over it and see the kinds of cross outs and rewrites...You can look at it in Jefferson’s hand and also see a typed version of it superimposed on top of the document.”

  • “We Hold These Truths to Be User-Accessible and in Hypertext,” The New York Times, Edward Rothstein, April 12, 2008 / Library of Congress Visitor Experience

    “Now touch-screen kiosks with the power to magnify images of objects, translate text and point to other information sources are found throughout the library’s exhibition spaces. Two kiosks offer the chance to look more closely at the library’s Gutenberg Bible and examine selected pages; others explain the mythological and literary references in the ornaments of the Italian Renaissance-style Jefferson Building. The exhibition ‘Thomas Jefferson’s Library’ also uses such kiosks to help look inside a few 18th-century books. And yes, these kiosks are what allowed me to see the changes in the Declaration so clearly, even identifying the different handwriting on the document.”

  • “Re-Created Library Speaks Volumes About Jefferson,” Washington Post, Amy Orndorff, April 11, 2008 / Thomas Jefferson’s Library Book Explorer, Library of Congress Visitor Experience

    “The precious books are displayed behind glass for their protection, but visitors can use touch-screen technology to move digitally from page to page.”

  • “Library of Congress Exhibit Shows Future of Digital Archives,” Ars Technica, John Stokes, April 11, 2008 / Library of Congress Visitor Experience

    “Tomorrow, the Library of Congress kicks off a celebration to mark the launch of the ‘Library of Congress Experience,’ an interactive exhibit with an online component that lets Internet users interact with primary sources from American history. On interactive display via touchscreen kiosks are books from Thomas Jefferson’s library, which have been captured in high resolution and will be available for page-by-page browsing, annotated maps from the Age of Discovery, and objects from the Americas before Columbus.”

  • “Library of Congress Opening Anew Saturday,” DCist, Ben Schuman Stoler, April 11, 2008 / Library of Congress Visitor Experience

    “After seeing the new exhibits and visitor ‘Experience,’ we are happy to say that the Library of Congress has made it fully into the 21st century...Just off of the Great Hall, you can use one of the interactive kiosks to page through the LoC’s collection of rare bibles, which includes far more than their most hyped 14th century bibles, the Gutenberg Bible and the Giant Bible of Mainz...[T]he new LoC is vastly improved and its changes should bring it on par with the Smithsonians and other D.C. must-see museums.”

  • “Technology Allows Close Perusal of the Declaration of Independence,” PC World, Grant Cross, April 9, 2008 / Library of Congress Visitor Experience

    “Visitors can scroll through the Gutenberg Bible and the Giant Bible of Mainz on touchscreens after looking at the actual bibles behind glass. And visitors can walk among Jefferson’s library collection and take a closer look at the books on the touchscreen monitors.”

  • “Thomas Jefferson’s Library at the Library of Congress,” Washingtonian.com, Susan Davidson, April 7, 2008 / Library of Congress Visitor Experience

    “Beginning April 12, the library will be more user-friendly as interactive exhibits devoted to the Great Hall, the creation of the United States, and Jefferson’s library open to the public. Visitors, on foot and online, will be able to ‘flip’ the pages of documents too precious to be touched by hand—such as the Gutenberg Bible and a rough draft of the Declaration of Independence with Jefferson’s handwritten edits visible.”

  • “Two New Shows Cast Light and Darkness on Early Cultures in the Americas,” The New York Times, Edward Rothstein, March 5, 2008 / The Cultures and History of the Americas

    “There are also touch screens with narrations and images, along with displays of exceptional documents, including the only known copy of a famous 1507 map: the first to show the New World’s continents and the first on which the name America appears.”

  • Communication Arts, Exhibit, January 14, 2008
  • Guidelines for Online Success, Rob Ford and Julius Wiedemann, 2008 (Taschen) / AIGA Design Archives (2005)

2007

Awards & Press

  • “Exploring the Early Americas’: A Sense of Continent’s Direction,” Washington Post, Cathryn Keller, December 26, 2007 / The Cultures and History of the Americas

    “Turn to the adjacent interactive monitor to rotate a beautifully detailed image of the vase, which you can enlarge and move around with a touch of the finger...Eight mural-size paintings, called ‘The Conquest of Mexico,’ depict Hernán Cortés’s 1519–1522 mission of subjugation. Created by an unknown artist in the last quarter of the 17th century, the paintings glorify the Spanish empire. They include detailed sub-scenes set into the large drama, like sidebars telling the back story—just as the accompanying interactive displays illuminate the events and characters portrayed in the work.”

  • “Second Story Interactive Develops Online Database for the National Postal Museum Using Komodo IDE,” ActiveState, Komodo IDE News Room, July 26, 2007 / Arago: People, Postage and the Post

    “Second Story was recently tasked with creating Arago, an online database for the National Postal Museum that would amass their collection of over 300,000 objects and present them in a user-friendly interface. With elaborate data import scripts to translate data from a third-party collection management tool, all the logic involved in managing researcher contributions, and the website itself, it was a large and complicated project.”

  • “Portland’s Second Story Lets Museum-Goers Step into the Picture,” The Oregonian, Richard Read, July 6, 2007

    “Second Story fuses databases, artifacts, animation, Web technology, video, text and breathtaking graphics into stories that adapt to different learning styles and interests. Named for two-way storytelling that empowers audiences, Second Story supplies characters, information, music, imagery and atmosphere. Designers let museum-goers expand and steer stories in unpredictable directions.”

  • “Making User-Generated Content Work,” Adobe Magazine, Tiffany Lee Brown, June 2007 / McCormick Tribune Freedom Museum

    “Brad Johnson of Portland’s Second Story [has] succeeded in the evolving world of UGC,...working directly with audiences to create powerful, collaborative work.

    One of Second Story’s many UGC-based museum projects, the exhibit...features nearly a dozen interactive installations that explore freedom of speech and the First Amendment. Visitors can listen to banned music, create their own personalized bill of rights, and hear America’s Founding Fathers as they struggle to draft the Constitution. But that’s just the beginning. They’re also invited to record their own stories about freedom of speech. These stories are monitored for content, and those that are approved become part of a larger archive, which also contains video clips from Oprah Winfrey, Barack Obama, past presidents, and other public figures. This ever-changing archive of videos is displayed outside the museum, on a large plasma screen above Chicago’s Michigan Avenue.

    Second Story created an intuitive touch screen interface inside a recording booth. From there, visitors could record their own videos, which were instantly added to the live archive. Johnson chose to display the videos outside the museum,on a bustling city street, because he believes that successful UGC involves more than allowing users to make something interesting for themselves and their friends. ‘To me,’ he says, ‘the true power is when they can share their creations with the public.’”

  • Communication Arts, May 2007 / National World War I Museum

    “[M]useums have begun using overhead projectors to create interactive tables that are far more effective than their stand-up predecessors. Not only does a table fill the center of a room, it also provides a way for many people to get involved at the same time. Outstanding examples include one done...by Ralph Appelbaum Associates (produced by Second Story Interactive) for the National World War One Museum.”

  • Lighting & Sound America, Judith Rubin, April 2007 / National World War I Museum

    “There are two Issues Tales, which enable visitors to access vast stores of information and to participate, individually or in groups, in a sequence of educational activities and projects. Each table is functionally a custom video theatre with a horizontal screen and multiple projection sources. It has six interactive multimedia stations and accommodates up to 24 people at a time.”

  • Digitalthread, February 15, 2007 / AIGA Design Archives (2005)

    “The ultimate collection of awarded designs, the AIGA Archives are the recorded catalog of annual juried selections in design excellence. Featuring 3,269 hand-picked entries..., the entire site is a graphic designer’s goldmine. The best part is the Flash-built interactive navigation which allows you to browse and cross-reference entries by publication date and category...and even lets you lightbox your favorites. Pretty...no, very damn cool.”

2006

Awards & Press

  • “High-Tech Home for an Old War,” The Christian Science Monitor, David Conrads, December 6, 2006 / National World War I Museum

    “At two interactive media tables, visitors can take part in activities that deal with diplomacy and the forming of alliances and the tactics and strategies of war. They can learn about aerial photography and camouflage, learn how a Lewis machine gun operated, create a propaganda poster, or take a crack at decoding the Zimmerman Telegram. The infamous German communiqué tried to persuade Mexico to go to war against the US, but served instead to fuel the American public’s anger toward Germany. Extensive diagrams, graphs, and maps throughout the galleries, along with a month-by-month timeline, relate factual information about the war. Animated video panels illustrate major battles.”

  • “In the Midwest, Remembering Europe’s Fields of Red,” The New York Times, Edward Rothstein, December 2, 2006 / National World War I Museum

    “There are interactive exhibits in which flashlights are used like mouse cursors to make selections on an illuminated table.”

  • “National Museum for Often-Overlooked World War I Opens,” The Associated Press, Maria Sudekum Fisher, December 1, 2006 / National World War I Museum

    “The Museum also has interactive stations where visitors ‘role play both making war and making peace,’ and a theater with a 100-foot screen playing rare film footage from the war.”

  • “National WWI Museum Set to Open,” ABC News affiliate, KMBC-TV, November 30, 2006 / National World War I Museum

    “The museum boasts a collection of more than 49,000 artists and uses interactive technology to tell the story of the war from those who lived through it.”

  • “Exhibit Brings ‘Over There’ Here,” The Kansas City Star, Matt Campbell, November 26, 2006 / National World War I Museum

    “The museum also seeks to wow the visitor with high-tech image displays and interactive features. Embedded in the curving lobby wall are 10 plasma screens from which the faces of more than 300 people who experienced the war—Kansas Citians and others—fade in and out of view.

    In fact, video seems to be everywhere. There are fluid battlescape maps. The developments of the peace conference after the war can be followed on another screen.

    Study tables let visitors play the role of national leaders during the war. They can make decisions and then see the consequences of their actions play out on display screens before them.

    In other modes, the tables allow users to create their own war posters or memorial friezes, and then e-mail them.”

  • “The Xbox Generation Visits the Museum,” The New York Times, Keith Schneider, September 12, 2006

    “They are kind of like the Ken Burns of interactive media…”

  • The Interactive Design Issue, The Daily Journal of Commerce, Quarterly Supplement, July 28, 2006
  • “American History Through the Eyes and the Letters of the People,” The New York Times, Edward Rothstein, June 24, 2006 / National Archives Public Vaults

    “In 2004 archival storage space was transformed to help create what is now called the National Archives Experience, which includes a permanent 9,000-square-foot exhibition—‘The Public Vaults’—about the impact of those founding documents. Here, awe is less the point than amazement. Exhibits touch on immigration and space exploration, Oval Office audiotapes and Congressional hearings. The archives provide the substance, but now original documents defer to facsimiles, touch screens, television broadcasts and interactive displays.”

  • “New Museum Urges Visitors to Understand First Amendment Freedoms,” Travel News, Tara Burghart, April 23, 2006 / McCormick Tribune Freedom Museum

    “The museum is filled with interactive displays, and visitors can create their own personalized Bill of Rights and listen to the Founding Fathers detail the behind-the-scenes struggles over drafting documents such as the Constitution...At one display station, visitors can don headphones and listen to snippets of songs that were challenged or banned over the decades, including the Everly Brothers’ Wake Up Little Susie, Olivia Newton-John’s Physical, and yes, 2 Live Crew’s Me So Horny.”

  • “New Chicago Museum Aims to Explain Freedom,” CBS 2 Chicago, April 2, 2006 / McCormick Tribune Freedom Museum

    “The museum is filled with interactive displays. Visitors can create their own personalized Bill of Rights or listen to actors portraying the Founding Fathers detail the behind-the-scenes struggles over drafting documents like the Constitution.”

  • “Exhibit Depicts Theatrical Side of Forensic Science,” NPR, Weekend Edition, Christopher Joyce, March 25, 2006 / Visible Proofs: Forensic Views of the Body

    “There is always a theatrical element in forensics, and that’s one of the themes of the show—visible proofs. It’s the idea that it’s not enough to make a proof that’s persuasive in an argument, you have to show it.”

  • “National Library of Medicine Exhibit Gives Close Look into Death,” The Gazette, Maryland Community Newspaper, Chris Williams, March 1, 2006 / Visible Proofs: Forensic Views of the Body

    “Almost as compelling as the stories behind the various displays is the manner in which they are presented. A metal table serves as a ‘virtual autopsy,’ with a high-resolution touch-screen displaying a computer-animated cadaver as it goes through the process. A nearby display includes an actual autopsy training video, illustrating the most graphic details of the anatomical dissection.”

  • “Solving Puzzles with Body Parts as the Pieces,” New York Times, Amanda Schaffer, February 28, 2006 / Visible Proofs: Forensic Views of the Body

    “A white sheet shrouds an autopsy table, one of the first things you see as you enter Visible Proofs, a new exhibit that details the rise of forensic science as an authoritative field, with specialized tools for pinpointing whodunit (and when and how).”

  • “Perform Virtual Autopsy At ‘Visual Proofs’ Exhibit,” WBAL TV Baltimore, NBC, February 16, 2006 / Visible Proofs: Forensic Views of the Body

    “Visitors can also perform a virtual autopsy. ‘It sort of gives an autopsy for one to experience death and to see human remains,’ exhibit curator Mike Sappol said.”

  • “Killer Instincts,” Washington Post, Suz Redfearn, February 14, 2006 / Visible Proofs: Forensic Views of the Body

    “The interactive displays are where things really get interesting.”

  • “FWA Review 2005,” Favourite Website Awards, Rob Ford, January 17, 2006 / AIGA Design Archives (2005)

    “[T]he top 50 websites and web experiences for 2005.”

  • Designing Interfaces: Patterns for Effective Interaction Design, Jenifer Tidwell, 2006 (O’Reilly) / Theban Mapping Project
  • Designing Interfaces: Patterns for Effective Interaction Design, Jenifer Tidwell, 2006 (O’Reilly) / Artists of Brücke: Themes in German Expressionist Prints
  • Designing Interfaces: Patterns for Effective Interaction Design, Jenifer Tidwell, 2006 (O’Reilly) / Changing the Face of Medicine
  • Print Magazine, Digital Design Annual, Winner, 2006 / AIGA Design Archives (2005)
  • Print Magazine, Digital Design Annual, Winner, 2006 / Monticello Explorer

2005

Awards & Press

  • “Ten Websites You Shouldn’t Miss: Theban Mapping Project,” The Christian Science Monitor, Jim Regan, December 29, 2005 / Theban Mapping Project

    “A recent redesign has made this archeological website spectacular. With interactive maps of every known tomb in Egypt’s Valley of the Kings, an interactive and narrated ‘walk-through’ of one of the better-documented tombs, and an interface that manages to keep everything straight, the Theban Mapping Project is probably the most impressive website I’ve encountered.”

  • “Ten Websites You Shouldn’t Miss: Monticello Explorer,” The Christian Science Monitor, Jim Regan, December 29, 2005 / Monticello Explorer

    “With 3-D tours of Thomas Jefferson’s estate, this site offers an extensive survey of a more traditional property. Explorer was as impressive for its ease of navigation as for the quality of its interactive tours.”

  • “A Virtual Exhibit ‘On the Move,’” The Christian Science Monitor, Jim Regan, October 5, 2005 / America on the Move

    “The three main sections are thoroughly interlinked—click on an image in the Exhibition or Themes sections, and the site will load details and access to a larger copy of the image from the Collection database. With so much to view, it’s worth noting that context plays as important a role as content in the website’s presentations. The benefits of ‘being there’ notwithstanding, technology certainly has its advantages.”

  • Communication Arts, Web Watch, Rebecca Bedrossian, July 2005 / AIGA Design Archives (2005)

    “It’s a great way to get an inside glimpse at the cream-of-the-crop in contemporary design.”

  • “Diverse Spaces Sweeten, Sour Third Angle Music,” The Oregonian, David Stabler, May 4, 2005 / Frozen Music

    “[T]he unfinished basement of the Hilton Executive Tower, built in 2002, beckoned us into a ‘virtual concert hall’ of the future. From street level, we descended to a bunker of concrete walls and exposed pipes. Four projection screens the size of garage doors rose behind Brian Quincey, an Oregon Symphony violist, who performed two works…Johnson’s images took us down to a watery city of leaning towers glistening under reflected sunlight. Red and purple sea creatures—star shapes, sinuous tadpoles—glided about. Bubbles rose. Sitting in the dark, immersed in a watery world, I felt as if I were in a dream. Johnson somehow transformed a cold catacomb into a womb of flowing fantasies. My senses enjoyed a good soak.”

  • “The Tao of Design,” The Christian Science Monitor, Jim Regan, May 2, 2005 / AIGA Design Archives (2005)

    “From a redesign of the Comedy Central network logo, to the cover design for the 2001 Charles Schultz retrospective, ‘Peanuts,’ to packaging for everything from iPods to Star Wars merchandise, this site will be a valuable resource for the student of design—and for the rest of us, an entertaining spot to do a bit of poking around.”

  • “A Virtual Visit to Monticello,” The Christian Science Monitor, Jim Regan, April 26, 2005 / Monticello Explorer

    “Monticello Explorer offers what could easily be an overwhelming amount of information, but keeps things intelligible through navigation options that are as intuitive as walking through someone’s home. (Which, as it turns out, is exactly what you’ll be doing.)”

  • “Web Review: A Virtual Visit to Monticello,” The News & Observer, Jim Regan, April 26, 2005 / Monticello Explorer

    “Monticello Explorer not only lets you walk the halls and fields of the estate, it actually gives you more access to this World Heritage Site than you’d get during a personal visit.”

  • “Designed in Portland,” Portland Monthly, Camela Raymond, April 2005
  • “Place-Based Storytelling Tools: A New Look at Monticello,” Museums and the Web 2005: Proceedings, Brad Johnson, April 2005 / Monticello Explorer
  • “Next: Design Industry News that Matters,” STEP, Mary Fichter, March 1, 2005 / AIGA Design Archives (2005)

2004

Awards & Press

  • “At the Archives, Real National Treasures,” The Washington Post, Janice L. Kaplan, December 3, 2004 / National Archives Public Vaults

    “The Archives’ stylish new interactive exhibition ‘Public Vaults’ is designed to give visitors the feeling of going behind the scenes and into the stacks of the working Archives, which are best known for displaying the Constitution, Bill of Rights and Declaration. While ‘Public Vaults’ offers a number of hands-on activities for younger children, students in middle school and older will get the most from it. Bach was particularly impressed that ‘Public Vaults’ offered activities for children with different learning styles. Danny, who is a sensory learner, got absorbed in a station devoted to the Great Seal of the United States. Steven, a visual learner, is interested in espionage; he enjoyed looking up information on Watergate and learning about secret White House recording devices. Using new technology developed for this exhibition, David moved a plasma screen along a wall labeled with different topics relating to federal investigations, such as the Titanic and Challenger disasters, and UFOs. While the creators obviously hoped to reach young visitors, many adults will want to linger long after their children are ready to move on.”

  • “At Museums, Computers Get Creative,” New York Times, Katie Hafner, December 2, 2004 / National Archives Public Vaults

    “Another ambitious computer-based project has been taking place at the National Archives in Washington, where there are three computers hidden behind a cluster of archival boxes in a stack area. Visitors can move a computer screen along a horizontal track in front of the boxes. ‘As we began to develop this exhibit, we started to talk about how we could get people to think beyond the rotunda walls,’ said Bruce Bustard, senior curator at the National Archives.”

  • Communication Arts, Web Watch, Sue Garibaldi, December 2004 / Forces of Nature

    “Just one more in a long line of successful, experiential sites from National Geographic.”

  • “From Oswald To Elvis To Nixon,” CBS Evening News, Jim Stewart, November 23, 2004 / National Archives Public Vaults

    “If America has an attic, this is it—the place where we keep all those old records from the mundane to the memorable, reports CBS News Correspondent Jim Stewart. If it was worth saving, this is where it’s at now—in a new National Archives exhibit that just opened called the Public Vaults. You can still see the Constitution of course, but this is where they keep the really good stuff no one knew what to do with until now. But most of all, it’s that sense of shared history—old times and our times—carefully preserved and now laid out to be marveled at all over again.”

  • “15th Annual Muse Awards,” Museum News, Herminia Wei-Hsin, November 2004
  • “Second Story Reaches the Next Level,” The Oregonian, Randy Gragg, October 24, 2004
  • “How to Make Your Own Natural Disaster,” Christian Science Monitor, Jim Regan, August 11, 2004 / Forces of Nature

    “National Geographic’s Forces of Nature takes an interactive look at some of the planet’s less endearing atmospheric and geologic attributes, and even lets visitors try their own hand at unleashing Nature’s fury. Using a Flash interface and a generous allotment of multi-media, Forces has no trouble keeping the information intelligible and the presentation engaging.”

  • “Second Story,” w.e.b., July 2004 / Anne Frank the Writer: An Unfinished Story, Yin Yu Tang, Theban Mapping Project, A More Perfect Union: Japanese Americans & the U.S. Constitution, Pinch
  • “Skyscrapers in Cyberspace: Maps and History Online,” New York Times, Matthew Mirapaul, May 14, 2004 / Theban Mapping Project

    “The Web site of the Theban Mapping Project, based at American University in Cairo, lets visitors use an interactive map to explore the tombs of Thebes.”

  • “Brand New Things,” Photo District News, Jenn Shreve, April 2004 / Kiki Smith: Books, Prints and Things, America on the Move, Remembering Pearl Harbor, Taken on the Road: American Mile Markers
  • “Beyond Online Collections: Putting Objects to Work,” Museums and the Web 2004: Proceedings, Brad Johnson, April 2004 / America on the Move, Peabody Essex Museum
  • “Visiting the Virtual Museum,” Communication Arts, Sam McMillan, March 2004 / September 11: Bearing Witness to History
  • “Realtime,” Wired, March 2004 / Changing the Face of Medicine
  • “News Bites from A to Z,” STEP, March 2004 / Kiki Smith: Books, Prints and Things

2003

Awards & Press

  • “Sites of the Year 2003,” The Sunday Times, James Knight, December 28, 2003 / Theban Mapping Project

    “The outstanding educational site of the year brings life to the Necropolis of Thebes. The site’s crowning glory is its virtual atlas…and one tomb has been re-created as a jaw-droppingly exciting interactive 3-D walk-through.”

  • Flash MX 2004 Savvy, Ethan Watrall, 2003 (Sybex) / Theban Mapping Project
  • “Ride Along with Lewis and Clark,” St. Paul Pioneer Press, Rob Hubbard, November 24, 2003 / Lewis and Clark: Journey Log

    “National Geographic’s interactive chronicle of the journey is loaded with detail, providing information on everything from the food that the ‘Corps’ ate to descriptions of the people, wildlife, plants and natural phenomena they came upon.”

  • “14th Annual Muse Awards,” AAM Museum News, Deborah Seid Howes, November 2003 / September 11: My Witness, September 11: Bearing Witness to History, Theban Mapping Project, George Washington: A National Treasure
  • “Disintermediation and the Museum Web Experience: Database or Documentary? Which Way Should We Go?,” Museums and the Web 2003: Proceedings, Brad Johnson, April 2003
  • “Sound Advice,” HOW, Megan Lane, February 2003 / Yin Yu Tang, Face to Face: Stories from the Aftermath of Infamy, A More Perfect Union: Japanese Americans & the U.S. Constitution, Unwrapped: The Mysterious World of Mummies

    “[S]ome of the most stunning images and sounds on the internet were created in Portland, OR at Second Story.”

  • The Augusta Chronicle, January 30, 2003 / Lewis and Clark: Journey Log

    “Sunday’s Web Winner Site traces trip of Lewis and Clark as part of the three-year bicentennial of the Lewis and Clark expedition. The trip failed to find the fabled Northwest Passage, but showed the way west, first for generations of pioneers and later for hippies in Volkswagen Beetles.”

  • “What’s Online,” Houston Chronicle, Cay Dickson, January 28, 2003 / Lewis and Clark: Journey Log

    “National Geographic’s Lewis & Clark is like watching every significant moment of this journey unfold.”

  • “Web Winners: Following Epic Journey on the Net,” The Philadelphia Inquirer, Reid Kanaley, January 23, 2003 / Lewis and Clark: Journey Log
  • “Inside a Chinese House in Salem, Mass.,” The Christian Science Monitor, Jim Regan, January 2, 2003 / Yin Yu Tang

    “The site is a visual treat throughout, from the colors and layout of the pages to the constant, but never excessive, use of slide shows, QuickTime movies, and animated magnifying glasses...[T]he exhibit as it exists offers a more comprehensive picture of Yin Yu Tang than mere photographic representation could hope to provide.”

  • Macromedia Flash Interface Design, Darcy DiNucci, 2003 (Macromedia Press) / Sleeping Giants: Aviation Afterlife in the Desert
  • The 81st Art Directors Annual, 2003 / Holocaust Era in Croatia: Jasenovac, Remembering Pearl Harbor
  • Sundance Online Film Festival, New Forms, 2003 / Face to Face: Stories from the Aftermath of Infamy

2002

Awards & Press

  • “13th Annual Muse Awards,” AAM Museum News, Deborah Seid Howes, November 2002 / Hirshhorn Museum and Sculpture Garden, A More Perfect Union: Japanese Americans & the U.S. Constitution, Artists of Brücke: Themes in German Expressionist Prints
  • “A Walk Through the Valley of the Kings,” Archaeology, Mark Rose, November 1, 2002 / Theban Mapping Project
  • “Second Story: Interactive Tales,” Desktop, Andy Polaine, October 2002 / Theban Mapping Project, Artists of Brücke: Themes in German Expressionist Prints
  • “Theban Mapping Project,” Communication Arts, Joe Shepter, September 16, 2002 / Theban Mapping Project
  • “Valley of Kings Online,” The Art Newspaper, August 26, 2002 / Theban Mapping Project
  • “Online Diary: Dig This,” The New York Times, Pamela LiCalzi O’Connell, August 22, 2002 / Theban Mapping Project
  • “Exhibits: Tombs With a View,” Science Magazine, August 2002 / Theban Mapping Project

    “The Atlas, a huge expansion of an existing Web site, lets you explore each burial by calling up and manipulating floor plans and 3D reconstructions, browsing a photo gallery, and watching a film narrated by Egyptologist Kent Weeks, director of the project. Combining photographs with computer reconstructions based on precise laser measurements, the exploration reveals the tomb’s grandeur and uncovers some shortcuts the builders took during renovation.”

  • “Site of the Week,” Newsday, Bob Suter, August 2002 / Theban Mapping Project
  • “Egyptian Tombs in 3-D,” IDG, Lasse Hallstrom, August 2002 / Theban Mapping Project
  • “Kings Unearthed,” Guardian Unlimited, August 2002 / Theban Mapping Project

    “The most impressive addition is the new interactive atlas of the Valley of the Kings. From a large map of the tomb complex, you can zoom right into individual tunnels and temples. Each comes with a video and commentary. It is a well-executed and informative resource, and one of the best uses of Flash animation Web watch has seen.”

  • “Information Technology: In Sites,” The Chronicle of Higher Education, August 5, 2002 / Theban Mapping Project
  • “Visit Egypt Without Leaving Your Home,” El Mundo, August 2002 / Theban Mapping Project
  • “Weekend Field Trips on the Web,” MSNBC Cosmic Log, Alan Boyle, August 2, 2002 / Theban Mapping Project
  • “Mick Jagger,” Create Magazine, Alex Tanner, August 2002 / Mick Jagger: Goddess in the Doorway
  • “Behind the Design: Virtual Scrapbook,” HOW, August 2002 / Mark Twain
  • “Website Exposes Valley of the Kings’ Secrets,” Guardian Unlimited, Gwladys Fouche, August 2002 / Theban Mapping Project

    “The most comprehensive Web site on Egypt’s Valley of the Kings…providing exhaustive information, maps, pictures and full histories of the 62 identified tombs in the valley where some of ancient Egypt’s most important pharaohs are buried.”

  • “Design Workspace: Inside Story,” HOW, Stacey King, August 2002
  • “Hirshhorn Museum and Sculpture Garden: Modern and Contemporary Art Tour,” Education World, Hazel Jobe, May 2002 / Hirshhorn Museum and Sculpture Garden

    “This well-designed site is attractive and user-friendly. The online archives of the Hirshhorn Museum and Sculpture Garden give students of contemporary and modern art a great opportunity to view the collections and exhibits. A+”

  • “A Portrait of Washington,” CBS News.com, February 17, 2002 / George Washington: A National Treasure
  • “A More Perfect Union,” Create Magazine, Michael Burns, February 2002 / A More Perfect Union: Japanese Americans & the U.S. Constitution
  • “Hot & Cool: Websites Closeup,” Web Designing (Japan), February 2002 (Mainichi Communications) / A More Perfect Union: Japanese Americans & the U.S. Constitution
  • “What to Surf,” Entertainment Weekly, January 25, 2002 / Mark Twain
  • Digitalthread, New Sites, January 15, 2002 / Artists of Brücke: Themes in German Expressionist Prints
  • “Plugged In on the Web,” Newsday, Bob Suter, January 15, 2002 / Mark Twain
  • Art On Paper, Faye Hirsch, January 2, 2002 / Artists of Brücke: Themes in German Expressionist Prints
  • Art Directors Awards, Gold, 2002 / Remembering Pearl Harbor
  • SXSW Web Site Competition, Finalist, Online Education Resource, 2002 / Remembering Pearl Harbor
  • Communication Arts, Interactive Design Annual, 2002 / Sleeping Giants: Aviation Afterlife in the Desert
  • One Show Interactive, Finalist, 2002 / Sleeping Giants: Aviation Afterlife in the Desert
  • HOW, Interactive Design Annual, Merit Award, 2002 / Sleeping Giants: Aviation Afterlife in the Desert
  • Print, Digital Design Annual, 2002 / Sleeping Giants: Aviation Afterlife in the Desert
  • SXSW Web Site Competition, Finalist, Online Movie/TV, 2002 / Sleeping Giants: Aviation Afterlife in the Desert
  • I.D., Interactive Media Design Review, Silver, 2002 / Artists of Brücke: Themes in German Expressionist Prints
  • American Association of Museums Muse Awards, Honorable Mention, Art, 2002 / Artists of Brücke: Themes in German Expressionist Prints

    “Well written, well designed, good organization, easy to navigate, good integration of audio, great images.”

  • Communication Arts, Interactive Design Annual, 2002 / Artists of Brücke: Themes in German Expressionist Prints
  • One Show Interactive, Bronze pencil, 2002 / Artists of Brücke: Themes in German Expressionist Prints
  • HOW, Interactive Design Annual, Merit Award, 2002 / Artists of Brücke: Themes in German Expressionist Prints
  • Qwest Lightspeed, January 2002 / Artists of Brücke: Themes in German Expressionist Prints
  • American Association of Museums Muse Awards, Gold, History, 2002 / A More Perfect Union: Japanese Americans & the U.S. Constitution

    “An in-depth site that does not overwhelm you despite the vast amount of information available. Design is very clean and sound is particularly impressive. One of the best exhibitions, online or otherwise, I have seen in a long time.”

  • Simple Web Sites: Organizing Content-Rich Web Sites into Simple Structures, Stefan Mumaw, 2002 (Rockport)
  • HTML & Web Artistry: More than Code, Natalie Zee, 2002 (IDM)
  • WWW Design: Flash, Daniel Donnelly, 2002 (Rockport) / Janet Jackson: All for You
  • Inside the Publishing Revolution: The Adobe Story, Pamela Pfiffner, 2002 (Adobe Press)

2001

Awards & Press

  • Yahoo!, Picks of the Year, December 24, 2001 / Artists of Brücke: Themes in German Expressionist Prints
  • “Croatia: Nazi-Era Camp Artifacts Returned” The New York Times, Reuters, December 6, 2001 / Holocaust Era in Croatia: Jasenovac
  • “Online Exhibit of German Art Could Be Love at First Site,” The Seattle Times, Sheila Farr, November 30, 2001 / Artists of Brücke: Themes in German Expressionist Prints
  • “The MoMA Opens an Exhibit of Art Only Visible on the Internet,” CiberPais, R. Bosco / S. Caldana, November 29, 2001 / Artists of Brücke: Themes in German Expressionist Prints
  • “Second Story Mounts Exhibit,” Oregon Business Journal, Aliza Earnshaw, November 16, 2001 / A More Perfect Union: Japanese Americans & the U.S. Constitution, Artists of Brücke: Themes in German Expressionist Prints
  • “Pieces of Croatia’s Holocaust Now Online,” The Washington Post, Jacqueline Trescott, November 14, 2001 / Holocaust Era in Croatia: Jasenovac
  • Communication Arts, Site of the Week, November 12, 2001 / Artists of Brücke: Themes in German Expressionist Prints
  • “Desperate for Youth Appeal,” Guardian, Vanessa Thorpe and Ed Helmore, November 11, 2001 / Mick Jagger: Goddess in the Doorway
  • “Squeezed by a Renovation, the Modern Finds Space Online,” The New York Times, Matthew Mirapaul, November 8, 2001 / Artists of Brücke: Themes in German Expressionist Prints

    “Like many online exhibitions, the site allows visitors to pursue their own paths, exploring the works by artist, by theme or by medium. Viewers can compare the artists’ depictions of cabaret scenes, or Emil Nolde’s portraits. Snippets of Schoenberg’s music set the mood.”

  • "Mick Jagger and Virgin Records Go Online to Court Younger Fans,” Wall Street Journal, Anna Wilde Mathews, November 6, 2001 / Mick Jagger: Goddess in the Doorway
  • Yahoo!, Picks of the Week, November 5, 2001 / Artists of Brücke: Themes in German Expressionist Prints

    “The design wizards at Second Story have done it again. This time they’ve teamed up with the New York’s Museum of Modern Art (MoMA) to bring us Artists of Brücke, an exquisitely detailed collection of German Expressionist prints that you’ll only find on the Web.”

  • The Scout Report, November 2, 2001 / Artists of Brücke: Themes in German Expressionist Prints
  • Macromedia, Site of the Day, November 2, 2001 / Artists of Brücke: Themes in German Expressionist Prints
  • “Print Week in New York,” Artnet News, Sheila Farr, October 31, 2001 / Artists of Brücke: Themes in German Expressionist Prints
  • Macromedia, Site of the Day, October 1, 2001 / Sleeping Giants: Aviation Afterlife in the Desert
  • Yahoo!, Daily Pick, September 26, 2001 / The Volvo Ocean Race: Round the World
  • Yahoo!, Picks of the Week, September 24, 2001 / Sleeping Giants: Aviation Afterlife in the Desert
  • “Second Story: Telling Tales,” Graphis, Ken Coupland, September 2001

    “An innovative Web studio that specializes in ‘elevating the art of storytelling’ harnesses breaking technology to illuminate the mysteries of an ancient ritual.”

  • “Behind the Design: I Want My Mummy,” HOW, August 2001 / Unwrapped: The Mysterious World of Mummies
  • “Second Story Interactive Studios,” Web Design, August 2001
  • “Janet Jackson,” Create Magazine, Pete Wilton, July 2001 / Janet Jackson: All for You

    “She’s back with a new album, a six-pack to die for and a Web site that promises to turn you into a top DJ.”

  • “The Big Reveal: Theatrical Typography,” Eye, Jessica Helfand, July 2001 / Remembering Pearl Harbor, Unwrapped: The Mysterious World of Mummies
  • “Showcase: Remembering Pearl Harbor,” Macromedia, July 2001 / Remembering Pearl Harbor

    “Crafting an interactive documentary for National Geographic, Second Story uses Macromedia Flash to create an intelligible and moving account of the attack on Pearl Harbor.”

  • “Reliving Pearl Harbor Online,” Oregon Business, July 2001 / Remembering Pearl Harbor
  • "Pearl Harbor: History in the Making,” Create Magazine, Keith Drew, July 2001 / Remembering Pearl Harbor
  • “Insights: The Magic of the Medium,” Design Interact, Julie Beeler, June 11, 2001
  • Communication Arts, Site of the Week, June 4, 2001 / Remembering Pearl Harbor
  • “Flicks & Clicks,” Entertainment Weekly, Hugh Hart, June 4, 2001 / Remembering Pearl Harbor
  • “Site of the Week,” Newsday, Bob Suter, June 4, 2001 / Remembering Pearl Harbor

    “A Memory Book featuring an interactive Searchable Archive of Survivors’ Stories—some of which inspired events in the film—is at the heart of National Geographic’s latest Web offering.”

  • “Showcase: Janet Jackson,” Macromedia, June 2001 / Janet Jackson: All for You

    “Both dreamy and seductive, the site provides fast access to tour information, songs, lyrics, audio, video, news, and a fan forum.”

  • “Second Story Launches Site for Jackson,” Alt Pick, June 2001 / Janet Jackson: All for You
  • Yahoo!, Daily Pick, May 22, 2001 / Remembering Pearl Harbor
  • USA Today, Hot Sites, May 22, 2001 / Remembering Pearl Harbor

    “No need to wait for the upcoming movie if you want to delve into Pearl Harbor’s dramatic history: This multimedia retrospective presents photos, footage, firsthand accounts and online resources.”

  • “World War II Breaks Out as a Cultural Phenom, and Teens Find Its Larger Lessons Fascinating,” The Oregonian, Kristi Turnquist, May 22, 2001 / Remembering Pearl Harbor
  • The Scout Report, May 18, 2001 / Remembering Pearl Harbor

    “The main attraction is a very interactive map/timeline which relates the story of the attack and offers numerous opportunities to find out more about specific events and ships. This section includes a number of excellent photos and rare movie clips.”

  • “The Date That Lives In Infamy and Online,” The New York Times, Shelly Freierman, May 17, 2001 / Remembering Pearl Harbor

    “[A] Web site from the National Geographic Society offers a chance to explore the battle through maps, photographs, eyewitness accounts and timelines. History is in the details.”

  • “Interactive Tribute to Pearl Harbor Comes Alive,” KXL Radio, Wired Northwest, Rich Carr, May 17, 2001 / Remembering Pearl Harbor
  • Macromedia, Site of the Day, May 4, 2001 / Remembering Pearl Harbor
  • Macromedia, Site of the Day, April 27, 2001 / Janet Jackson: All for You
  • Project Cool, Cool Sightings, April 26, 2001 / DreamWorks Records
  • “Profile: Experience Music Project Kiosks,” Design Interact, March 14, 2001 / Inventions & Inspirations: The History of Recorded Sound, Lost Sounds: The Psychedelic ’60s, Hendrix: The Lyric Notebook
  • “Exhibit: Unwrapped: The Mysterious World of Mummies,” Communication Arts, Jean A. Coyne, March 2001 / Unwrapped: The Mysterious World of Mummies
  • “New, Notable & Fun,” Yahoo! Internet Life, Meaghan O’Neill, February 2001 / 2020 Green
  • “Mummies and More in Antiquities Roadshow,” The New York Times, Michael Pollak, January 4, 2001 / Unwrapped: The Mysterious World of Mummies

    “Second Story Interactive Studios of Portland, Ore., has developed a technically advanced broadband site…The 3-D site lets you explore a virtual Egyptian tomb, from the darkened entrance to the opening of the sarcophagus.”

  • The Last Mile: Broadband and the Next Internet Revolution, Jason Wolf and Natalie Zee, 2001 (McGraw-Hill) / Venice Dream Team
  • Yahoo!, Picks of the Year, January 1, 2001 / Taken on the Road: American Mile Markers
  • I.D., Interactive Media Design Review, Silver, 2001 / Hendrix: The Lyric Notebook
  • HOW, Interactive Design Review, Outstanding Achievement, 2001 / Hendrix: The Lyric Notebook
  • SXSW Web Site Competition, Finalist, Online Education Resource, 2001 / Peregrine Falcon: Birdcam 2000
  • HOW, Interactive Design Review, Outstanding Achievement, 2001 / Lost Sounds: The Psychedelic ’60s
  • HOW, Interactive Design Review, Outstanding Achievement, 2001 / Inventions & Inspirations: The History of Recorded Sound
  • Communication Arts, Interactive Design Annual, 2001 / Inventions & Inspirations: The History of Recorded Sound
  • HOW, Interactive Design Review, Merit Award, 2001 / 2020 Green
  • One Show Interactive, Bronze pencil, 2001 / 2020 Green
  • “Resources for Teaching Kids about Money,” Your Money, January 2001 / 2020 Green
  • One Show Interactive, Merit Award, 2001 / Unwrapped: The Mysterious World of Mummies
  • Communication Arts, Interactive Design Annual, 2001 / Unwrapped: The Mysterious World of Mummies
  • SXSW Web Site Competition, Winner, Broadband, 2001 / Unwrapped: The Mysterious World of Mummies
  • Flash Film Festival, Finalist, Original Sound, 2001 / Unwrapped: The Mysterious World of Mummies
  • “More To The Story!” The Oregonian, Jeffrey Young, January 1, 2001 / Unwrapped: The Mysterious World of Mummies

    “‘Unwrapped’ showcases a broadband future that unleashes the potential interactivity of the Web to create an experience beyond what is possible with television broadcasting.”

  • Principles of Web Design, Dave Farkas, 2001 (Longman)
  • Web Design Index, 2001 (Pepin Press)

2000

Awards & Press

  • Macromedia, Site of the Day, December 7, 2000 / Unwrapped: The Mysterious World of Mummies
  • Yahoo!, Daily Pick, December 3, 2000 / Unwrapped: The Mysterious World of Mummies
  • Macromedia, Site of the Day, December 1, 2000 / The Endurance
  • “Behind the Design: EMP’s Behind the Musician,” HOW, December 2000 / Hendrix: The Lyric Notebook
  • “Showcase: 2020Green,” Macromedia, December 2000 / 2020 Green
  • “Out There,” Oregon Business, December 2000 / 2020 Green
  • The Scout Report, December 1, 2000 / Unwrapped: The Mysterious World of Mummies

    “Simply put, this is just a really neat site that actually makes good on its promise of maximizing the storytelling potential of interactive media.”

  • USA Today, Hot Sites, November 29, 2000 / Unwrapped: The Mysterious World of Mummies
  • Macromedia, Site of the Day, November 21, 2000 / Taken on the Road: American Mile Markers
  • “Showcase: Unwrapped: The Mysterious World of Mummies,” Macromedia, November 2000 / Unwrapped: The Mysterious World of Mummies

    “Combining storytelling with interactivity, Second Story relies on Macromedia Flash to create Unwrapped—The Mysterious World of Mummies.”

  • Yahoo!, Daily Pick, October 11, 2000 / 2020 Green

    “Drop by and get the skills to pay the bills.”

  • The Scout Report, October 6, 2000 / 2020 Green

    “Informative and clever in its design, 2020Green is sure to hold the attention of its audience.”

  • “Financial Site for Students,” KXL Radio, Wired Northwest, Rich Carr, October 5, 2000 / 2020 Green

    “The site is everything I never had when I was in school....”

  • “Top 10 Trends: What’s Hot in Marketing on the Web?,” Inter@ctive Week, Mindy Charski, August 23, 2000 / Venice Dream Team
  • “EMP Debuts Interactive Kiosk,” KXL Radio, Wired Northwest, Rich Carr, August 23, 2000 / Inventions & Inspirations: The History of Recorded Sound
  • “Invision Walkthrough: Experience Music Project,” New Media, Jeff Burger, July 20, 2000 / Hendrix: The Lyric Notebook
  • “Invision Walkthrough: Kodak.com,” New Media, Jeff Burger, July 19, 2000 / The Endurance, Venice Dream Team
  • “Web Center Gallery: Second Story,” Adobe, Joe Shepter, July 2000 / Hendrix: The Lyric Notebook, Digital Innovators, Taken on the Road: American Mile Markers, The Endurance, Venice Dream Team
  • “Motion Center Feature: Experience Music Project,” Adobe, Joe Shepter, July 2000 / Inventions & Inspirations: The History of Recorded Sound, Lost Sounds: The Psychedelic ’60s, Hendrix: The Lyric Notebook
  • Second Story Tells Tale of E-Business Success, July 2000 (Intel)
  • “The Best Rock and Roll Clubhouse Money Can Buy,” Willamette Week, Zach Dundas, June 28, 2000 / Hendrix: The Lyric Notebook
  • “In Seattle, Smashing Opener for EMP,” MSNBC, June 23, 2000 / Lost Sounds: The Psychedelic ’60s, Hendrix: The Lyric Notebook
  • “Technology Brings Alive the History of Rock ’n’ Roll," The New York Times, Michel Marriott, June 22, 2000 / Hendrix: The Lyric Notebook

    “A book of lyrics handwritten by Mr. Hendrix can be found under glass in a traditional exhibit case, but in a special kiosk, the entire notebook has been digitized and made accessible by means of a touch sensitive liquid crystal display screen.”

  • “Goodness Gracious Guitars!,” The Oregonian, Kristi Turnquist, June 22, 2000 / Hendrix: The Lyric Notebook
  • “Kiosks Offer Magic Carpet Ride Through Rock History,” The Seattle Times, John Zebrowski, June 20, 2000 / Hendrix: The Lyric Notebook
  • “Portland Studio with a Big Portfolio,” KXL Radio, Wired Northwest, Rich Carr, June 20, 2000 / Hendrix: The Lyric Notebook
  • “My Best, My Worst,” Critique, June 2000 / Taken on the Road: American Mile Markers, Venice Dream Team
  • “Second Story,” Impress Web Design, June 2000 / The Endurance, DreamWorks Records
  • “A Swoopy, Funky Fun House of Rock,” Smithsonian, Richard Covington, June 2000 / Lost Sounds: The Psychedelic ’60s, Hendrix: The Lyric Notebook
  • “Walkthrough: Kodak’s Picture-Perfect Site,” New Media, Jeff Burger, May 24, 2000 / Peregrine Falcon: Birdcam 2000, Martin Luther King, Jr.: Living Memory, Digital Innovators, Taken on the Road: American Mile Markers
  • Macromedia, Site of the Day, May 8, 2000 / Peregrine Falcon: Birdcam 2000
  • Yahoo!, Picks of the Week, May 7, 2000 / Peregrine Falcon: Birdcam 2000

    “Take a peek into their love nest.”

  • Project Cool, Cool Sightings, May 3, 2000 / Peregrine Falcon: Birdcam 2000

    “You can’t help but admire the beautiful design of Today’s Sighting.”

  • “Internet Has Detractors, But It’s Still a Unique Medium,” Oregon Business Journal, Dan McMillan, May 1, 2000 / The Endurance
  • MyMac Magazine, Online, Site of the Month, May 2000 / Taken on the Road: American Mile Markers
  • USA Today, Hot Sites, May 1, 2000 / Martin Luther King, Jr.: Living Memory

    “When civil rights giant Martin Luther King, Jr., said that ‘we are an inescapable network of mutuality,’ he may not have had the Web in mind. But this new medium certainly reinforces that vision.”

  • “Showcase: The Bill Bowerman Story,” Macromedia, May 2000 / The Bill Bowerman Story

    “To tell the Bowerman story, Nike wanted to take people on an emotional interactive ride, not a click-next slideshow.”

  • “Pictures of the Nation, Mile by Mile,” The New York Times, Michael Pollak, April 27, 2000 / Taken on the Road: American Mile Markers

    “Mr. Frondorf’s highway snapshots of his coast-to-coast auto trip have been put on the Web, singly and in slide-movie form, and instead of inspiring a race to the door, they have turned the mundane into a picaresque work of art.”

  • The Scout Report, April 21, 2000 / Martin Luther King, Jr.: Living Memory
  • Britannica, Site of the Day, April 18, 2000 / Peregrine Falcon: Birdcam 2000

    “The outlook for Peregrine Falcon: Birdcam 2000 looks promising.”

  • USA Today, Hot Sites, April 18, 2000 / Peregrine Falcon: Birdcam 2000
  • “Second Story Expands,” KXL Radio, Wired Northwest, Rich Carr, April 14, 2000
  • “Second Story’s Goal To ‘Make the Show’ Expands,” Oregon Business Journal, Dan McMillan, April 14, 2000
  • USA Today, Hot Sites, March 22, 2000 / From Silver to Gold
  • World-3000, World’s Best Site of the Week, March 13, 2000 / Taken on the Road: American Mile Markers

    “Second Story found a comprehensive interface to cope with an amount of over 3,304 pictures.”

  • “America, Mile by Mile,” The Washington Post, March 12, 2000 / Taken on the Road: American Mile Markers

    “Check out this illuminating, strangely hypnotic site.”

  • Macromedia, Site of the Day, February 9, 2000 / Digital Innovators

    “Explore the art and method of four innovators in digital photography.”

  • Britannica, Site of the Day, February 3, 2000 / Taken on the Road: American Mile Markers

    “Taken on the Road: American Mile Markers gives new meaning to those ubiquitous green signs lining U.S. highways from coast to coast.”

  • World Village, Family Site of the Day, January 19, 2000 / Taken on the Road: American Mile Markers
  • Macromedia, Site of the Day, January 10, 2000 / Taken on the Road: American Mile Markers

    “Matt Frondorf hooked a camera to his odometer and drove across America, snapping a photo at every mile. Designers at Second Story used Macromedia Flash to transform his 3,304 photos into a virtual cross-country drive.”

  • Yahoo!, Picks of the Week, January 10, 2000 / Taken on the Road: American Mile Markers
  • “Artist Spotlight: Second Story Interactive Studios,” Alt Pick, John Caserta, January 5, 2000
  • Webworks: Navigation, Ken Coupland, 2000 (Rockport)
  • One Show Interactive, Merit Award, 2000 / Venice Dream Team
  • “Showcase: Kodak,” Macromedia, January 2000 / Digital Innovators, Taken on the Road: American Mile Markers, The Endurance, Venice Dream Team
  • Sonic Graphic Seeing Sound, Matt Woolman, 2000 (Rizzoli)

1999

Awards & Press

  • USA Today, Hot Sites, December 23, 1999 / The Endurance
  • “Adventures in the Great Outdoors and the Minutiae of Bits of Matter,” USA Today, Sam Vincent Meddis, December 23, 1999 / The Endurance
  • The Scout Report, December 16, 1999 / Taken on the Road: American Mile Markers
  • Yahoo!, Picks of the Week, December 13, 1999 / The Endurance
  • Australian Broadcasting Corporation News Radio, December 13, 1999 / Taken on the Road: American Mile Markers
  • Kim Komando Radio Show, Kool Site, December 10, 1999 / Taken on the Road: American Mile Markers
  • Britannica, Site of the Day, December 8, 1999 / The Endurance
  • Project Cool, Cool Sightings, December 7, 1999 / Not For Ourselves Alone
  • Yahoo!, Cool Pick, November 19, 1999 / Not For Ourselves Alone
  • Yahoo!, Yahooligans! New Discoveries, November 19, 1999 / Not For Ourselves Alone

    “Imagine what it would be like to live in another time, in another place, as some other person. This great PBS site lets you compare your life to that of kids in the 1800s.”

  • USA Today, Hot Sites, November 16, 1999 / Taken on the Road: American Mile Markers
  • Project Cool, Cool Sightings, November 16, 1999 / Taken on the Road: American Mile Markers
  • Communication Arts, Site of the Week, November 15, 1999 / Not For Ourselves Alone
  • Netscape Picks, What’s Cool, November 15, 1999 / Not For Ourselves Alone
  • The Scout Report, November 5, 1999 / Not For Ourselves Alone

    “This fine companion Website offers a number of related resources...Simply put, PBS has done it again.”

  • Archinect, Site of the Month, November 1999 / Frank Lloyd Wright
  • VirtualKid, Geography Pick, November 1999 / Taken on the Road: American Mile Markers
  • “Motion Center Features: Masters of Motion Design,” Adobe, October 1999 / Kaikoura
  • Project Cool, Cool Sightings, September 29, 1999 / The Endurance

    “There can be no doubt of the excellence of Today’s Sighting. But then it’s what we’ve come to expect from Second Story.”

  • Macromedia, Site of the Day, September 8, 1999 / The Endurance
  • “Second Story Interactive Design: Doing Justice to a Genius,” Adobe, September 1999 / Frank Lloyd Wright

    “An engrossing Web site that revolves around ten of the architect’s most famous buildings.”

  • Macromedia, Site of the Day, September 1, 1999 / Venice Dream Team

    “This great flash design on Kodak’s website tells a marvelous story of putting kids and cameras together.”

  • Communication Arts, Site of the Week, August 30, 1999 / Venice Dream Team
  • “Special Report—Real Time Animation,” AV Video and Multimedia, J. Scott Hamlin, August 1999 / Xpeditions, DreamWorks Records
  • USA Today, Hot Sites, July 30, 1999 / Venice Dream Team

    “Follow the photographic journey of the young Venice Dream Team as their camera viewfinder makes its way from Las Vegas to Tokyo and points in between. A site that nicely stretches the design envelope without tearing it.”

  • “Portland Web Design Start-Up Crafts Success Story,” The Oregonian, Jackie Love, May 31, 1999
  • “As Second Story’s Go, This One is Worth Repeating,” Oregon Business Journal, Dan McMillan, May 3, 1999
  • Netscape Picks, What’s Cool, March 17, 1999 / DreamWorks Records
  • “PBS Shows the Wright Stuff,” Yahoo! Internet Life, March 1999 / Frank Lloyd Wright
  • Webby Awards, Honored Nominee, 1999 / TerraQuest: Virtual Antarctica
  • ComputerWorld Smithsonian Award, Finalist and Honored Laureate, 1999 / Kaikoura
  • HOW, Digital Design Annual, 1999 / King Cobra
  • Print, Digital Design and Illustration Annual, 1999 / Forest for the Trees
  • The 77th Art Directors Annual, Antje Lenthe, 1999 / Forest for the Trees
  • Communication Arts, Interactive Design Annual, 1999 / DreamWorks Records
  • Internet Professional Publishers Association, Ace Awards, 1999 / DreamWorks Records
  • “Showcase: Dreamworks Records,” Macromedia, 1999 / DreamWorks Records
  • Web Design Annual 1999, 1999 (Graphic-Sha) / DreamWorks Records
  • Best of the Web, 1999 (Mediamatic) / DreamWorks Records
  • Effective Web Animation, J. Scott Hamlin, 1999 (Addison-Wesley) / DreamWorks Records
  • Milia D’or Awards, Nominee, 1999 / Frank Lloyd Wright
  • “Showcase: American Mile Markers,” Macromedia, 1999 / Taken on the Road: American Mile Markers
  • Codie Awards, Best New Education Online, 1999 / Xpeditions
  • ComputerWorld Smithsonian Award, Honored Laureate, 1999 / Xpeditions

1998

Awards & Press

  • Yahoo!, Picks of the Year, December 28, 1998 / Frank Lloyd Wright
  • USA Today, Hot Sites, December 23, 1998 / Voices

    “Give your video plug-in a workout at a new National Geographic site that provides a behind-the-scenes view of the adrenaline-pumping adventures of its film crews. Rather than bloopers, you’ll see things like shark bites and exploding glaciers.”

  • Communication Arts, Site of the Week, December 14, 1998 / DreamWorks Records
  • IPIX, Site of the Week, December 7, 1998 / Voices

    “For decades, National Geographic Television has been educating and thrilling viewers—transporting us to remote locations and taking us on daring expeditions. But what about the off-camera adventures? What about the stories of ‘getting the shot,’ the individual crew members, the special gear, the ‘shots that got away’? We find all of these angles and more, brought to life with IPIX images, in nationalgeographic.com’s latest Web feature—Voices.”

  • Yahoo!, Picks of the Week, November 16, 1998 / Frank Lloyd Wright

    “Take an in-depth look at the preeminent architect of the Twentieth Century.”

  • Netscape Picks, Rage of the Day, November 12, 1998 / Frank Lloyd Wright
  • Project Cool, Cool Sightings, November 10, 1998 / Frank Lloyd Wright

    “The architecture of today’s sighting speaks for itself.”

  • Project Cool, Cool Sightings, November 10, 1998 / Voices
  • Netscape Picks, What’s Cool, November 6, 1998 / DreamWorks Records
  • The Scout Report, November 6, 1998 / Frank Lloyd Wright
  • Macromedia, Site of the Day, October 21, 1998 / DreamWorks Records
  • Netscape Picks, Studio One, October 8, 1998 / DreamWorks Records
  • “Interactive: Xpeditions,” National Geographic Magazine, September 1998 / Xpeditions
  • Communication Arts, Site of the Week, August 3, 1998 / The Face of Russia
  • Digital Designer, Stephen Heller and Daniel Drennan, 1998 (Watson Guptill)
  • Project Cool, Cool Sightings, June 27, 1998 / The Face of Russia
  • Yahoo!, Daily Pick, June 18, 1998 / The Face of Russia
  • Netscape Picks, What’s New, June 18, 1998 / The Face of Russia
  • “A Wider Window on The Web,” Critique, Ken Coupland, April 1998 / King Cobra, Explore the Fantastic Forest
  • Project Cool, Cool Sightings, March 14, 1998 / Xpeditions

    “Educational sites would do well to emulate this offering. Today’s Sighting steers in the right direction.”

  • “Second Story,” Communication Arts, Sam McMillan, January 1998

    “Looking through Second Story’s portfolio is like watching a compressed history of the interactive industry.”

  • “Web Watch—Forest For The Trees,” I.D., January 1998 / Forest for the Trees

    “This promotional site creates a rich visual counterpoint to Stephenson’s musical collages.”

  • Graphis Web Design Now, Ken Coupland, 1998 (Graphis) / Kaikoura, Explore the Fantastic Forest
  • The 76th Art Directors Annual, Antje Lenthe, 1998 / River Wild: Running the Selway
  • Communication Arts, Interactive Design Annual, 1998 / Contax Cameras
  • The Web Design Wow! Book, Jack Davis and Sue Merritt, 1998 (Peachpit Press) / King Cobra, Explore the Fantastic Forest
  • HOW, Top Ten, 1998 / Forest for the Trees
  • Art Directors Awards, 77th Annual, Merit Award, 1998 / Forest for the Trees
  • 3D & Web Masters, Agosto Inc., 1998 (Rockport Publishers) / Forest for the Trees
  • HOW, Top Ten, 1998 / Voices

    “Do you wish you were scaling mountains, charming snakes or swimming with sharks instead of doing your desk job? Steal away to National Geographic’s Voices while the boss isn’t looking.”

  • Internet Professional Publishers Association, Ace Awards, 1998 / Xpeditions

    “[A]n absolutely stunning piece of work that straddles the line between commercialism and educational content...The information content is so perfectly presented that even the most dry bits of data, such as temperature and rainfall measurements, are interesting to look at and consider. Each individual exhibit is beautifully crafted...Technically, these are ideally composed. The bandwidth requirement is almost nothing and color selections are very intuitive.”

  • PC Magazine, Online, PC Magazine Top 100, 1998 / Xpeditions

    “There’s something for everyone in the family at this well-designed site,...whatever you do, don’t miss Xpeditions, a stunning series of interactive geography lessons that bring maps to life in amazing ways. You won’t find anything else like it online.”

1997

Awards & Press

  • Project Cool, Cool Sightings, December 2, 1997 / Contax Cameras

    “Today’s Sighting is simply the most elegant and best navigable product showcase we’ve seen to date.”

  • “Second Story: Creating the Interactive Experience,” Adobe Annual Report, December 1997 / Kaikoura, Explore the Fantastic Forest
  • High Five Award, November 26, 1997 / Forest for the Trees

    “This site brings the web into true interactivity. You would almost think that you had a CD-ROM in your computer. Forest for the Trees flashes, and dazzles, it could almost make your dinner and walk your dog.”

  • Project Cool, Cool Picks, November 20, 1997 / Explore the Fantastic Forest
  • “David Siegel—Highfive,” Step-by-Step Japan, Atsuko Nozawa, November 1997
  • “Net Notables,” Applied Arts, Gordon Macleod, November 1997 / King Cobra

    “It is a very clever use of the Web...and a very educational site. Kids and poisonous aficionados will love it.”

  • “Interactive: The Complete National Geographic,” National Geographic Magazine, October 1997
  • “Constructing the Cobra,” High Five, Julie Beeler, October 1997 / King Cobra
  • “Self Promotion with Soul,” HOW, October 1997
  • High Five Award, September 3, 1997 / King Cobra

    “This site entices you to explore, and its quick loading graphics and interesting facts make you want to dive in deeper.”

  • Project Cool, Cool Sightings, August 23, 1997 / King Cobra
  • USA Today, Hot Sites, August 15, 1997 / King Cobra
  • Yahoo!, Daily Pick, August 13, 1997 / King Cobra
  • “Brad Johnson Presents,” Web Studio—Japan, Atsuko Nozawa, July 1997
  • “Spinning Your Web Page,” Architecture, Elizabeth Padjen, June 1997 / Ace Architects
  • “Interactive: Dinosaur Eggs,” National Geographic Magazine, June 1997 / Dinosaur Eggs
  • “Digital Artist at Work Conference in Monterey,” Step-by-Step Japan, Atsuko Nozawa, May 1997 / Explore the Fantastic Forest
  • “Computer Artist: Brad Johnson,” Computer Artist, J. Scott Hamlin, April 1997
  • “Growing the Megasite: National Geographic Online,” Graphis, Ken Coupland, March 1997 / Dinosaur Eggs
  • “Secrets of the Webmaster MVPs,” The Net, John Papageorge, March 1997 / Explore the Fantastic Forest
  • “The Behind the Scenes Phenomena,” High Five Profile and Interview, March 1997
  • Yahoo!, Picks of the Week, February 28, 1997 / Kaikoura
  • Interface WOW, Sue Merritt, 1997 (Peachpit Press) / Pinch
  • Interface Design with Photoshop, J. Scott Hamlin, 1997 (New Riders Press) / TerraQuest: Virtual Antarctica
  • HOW, Digital Design Annual, 1997 / TerraQuest: Virtual Galápagos
  • Art Directors Awards, Silver, 1997 / River Wild: Running the Selway
  • HOW, Digital Design Annual, 1997 / River Wild: Running the Selway
  • Communication Arts, Interactive Design Annual, 1997 / Dinosaur Eggs
  • High Five Award, January 1, 1997 / Explore the Fantastic Forest

    “National Geographic’s Fantastic Forest is a great place to send kids when they ask to explore the Web. The colorful illustrations and engaging copy almost make you forget that you’re learning something.”

  • Guide to the Best of the Web, Ziff-Davis, 1997 / Explore the Fantastic Forest

    “Great visuals, great navigation, and a nifty concept—and it’s remarkably easy on the modem line, to boot. A terrific site to linger over during your spare time, or to venture through with a young and curious friend.”

  • Secrets of Successful Websites, David Siegel, 1997 (Hayden Books) / Kaikoura
  • Internet Professional Publishers Association, Ace Awards, 1997 / Contax Cameras

    “The Contax Camera site is graphically astounding. With every web site, the devil (and the angel) is in the details. There isn’t any wasted design here—every element has a purpose, every interactive feature enhances the site and achieves the company’s strategic goals. The bottom line is that you won’t see any spinning logos or other wasted space on today’s hip technology.”

  • Photoshop Web Techniques, J. Scott Hamlin, 1997 (New Riders Press)

1996

Awards & Press

  • Macromedia, Site of the Week, November 19, 1996 / Explore the Fantastic Forest
  • “Rule No. 1: Less is More,” The Red Herring Magazine, Nikki C. Goth, October 1996
  • Yahoo!, Picks of the Week, September 9, 1996 / Dinosaur Eggs

    “[W]e really think you should take a crack at this great site.”

  • “Brad Johnson’s Excellent Web Adventure,” HOW, Ken Coupland, August 1996 / TerraQuest: Virtual Galápagos, TerraQuest: Virtual Antarctica

    “Johnson was charged with giving TerraQuest a look that delivers an emotional tug. He did his homework for the design of each area of the site by boning up on traveler’s historical accounts of the tour’s destination.”

  • High Five Award, July 31, 1996 / River Wild: Running the Selway

    “This site is just the right size. The pages are easy to read and there aren’t too many of them. The narrative is quite brief, but it gives you time to explore the options on each page.”

  • “Architects Online,” Architectural Record, June 1996 / Ace Architects
  • “Site Makers,” Graphics International, Ken Coupland, June 1996 / TerraQuest: Virtual Galápagos, TerraQuest: Virtual Antarctica, Ace Architects
  • “NoCal’s Hottest Webmeisters,” Digital Creativity, Ken Coupland, March 1996 / TerraQuest: Virtual Antarctica, Ace Architects, Pinch
  • HOW, Self-Promotion Annual, Outstanding Achievement Award, 1996 / Pinch
  • Internet Homep@ge Design, Seiki Okuda, 1996 (Kinotype Press) / TerraQuest: Virtual Antarctica, Ace Architects, Loteria, Pinch
  • Multimedia Graphics: The Best in Global Hyperdesign, Melissa Dallal, 1996 (Chronicle Books) / Pinch
  • Communication Arts, Interactive Design Annual, 1996 / Ace Architects

    “The Ace Architects Web site reflects the somewhat eccentric nature of the architectural firm.”

  • Yahoo!, What’s Cool, 1996 / TerraQuest: Virtual Antarctica
  • Project Cool, Cool Sightings, 1996 / TerraQuest: Virtual Antarctica
  • C|Net, Best of the Web, 1996 / TerraQuest: Virtual Antarctica
  • Designer’s Guide to the Internet, 1996 (Hayden Books) / TerraQuest: Virtual Galápagos, TerraQuest: Virtual Antarctica
  • New Media, Invision Award, Best Overall Design Online, 1996 / TerraQuest: Virtual Galápagos
  • New Media, Invision Award, Best Online, 1996 / TerraQuest: Virtual Galápagos
  • Yahoo!, What’s Cool, 1996 / TerraQuest: Virtual Galápagos
  • Project Cool, Cool Sightings, 1996 / TerraQuest: Virtual Galápagos
  • C|Net, Best of the Web, 1996 / TerraQuest: Virtual Galápagos
  • C|Net, Best of the Web, 1996 / River Wild: Running the Selway

    “This breathtaking feature is typical of National Geographic: careful, colorful design with incredible depth of information.”

  • Internet Professional Publishers Association, Ace Awards, 1996 / Dinosaur Eggs

    “Every page of the Dinosaur Eggs site is a work of art. This site is clean, refined, and beautiful.”

  • Project Cool, Cool Sightings, 1996 / Dinosaur Eggs

    “National Geographic’s Dinosaur Eggs has it all: Images, design, good integration of technology, and a compelling story...Here’s another place where the marriage of content to technology really works.”

1995

Awards & Press

  • “Antarctic Antics,” Hotwired, December 1995 / TerraQuest: Virtual Antarctica

    “The TerraQuest Team has included a thorough study of the science, ecology, and history of Antarctica on its well-designed, elegant site.”

  • “Homesteading the Net,” Graphis, Ken Coupland, November 1995 / TerraQuest: Virtual Antarctica
  • “The Digital Portfolio,” OnLine Design, Cheshire Dave, July 1995 / Pinch

    “[D]istinctive for combining expert production skills with a sense of concept...Pinch, by Brad Johnson, is an ingenious and outlandish product presentation—for a fictional manufacturer of clothespins.”

  • “Desktop Animation,” Electronic Link Magazine, Ken Coupland, May 1995 / Pinch

    “Johnson’s presentation is a startlingly effective piece of self-promotion. Affecting the guise of a fictitious clothespin manufacturer, Johnson turned a pirouetting, 3D rendered clothespin into a memorable showcase of his animation talents, and an illustration of the technical strides made by desktop animation.”

  • Communication Arts, Interactive Design Annual, 1995 / Pinch
  • I.D., Annual Design Review, Honorable Mention, 1995 / Pinch
  • New Media, Invision Award, Finalist, 1995 / Pinch
  • Internet Professional Publishers Association, Ace Awards, Ken Coupland, 1995 / TerraQuest: Virtual Antarctica

    “The TerraQuest site may not be the world’s first on-line adventure experience, but is probably the best.”

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