Using Intel’s new Galileo development board, we created Lyt, an interactive ambient light fixture that debuted at Maker Faire Rome 2013. Daniel Meyers, Creative Director, Environments, shares his thoughts on our latest lab effort.
Shape of Story, an interactive screening to spark conversation, leveraged mobile technology to explore new ways of engaging audiences in a theater setting. Andrew DeVigal, Director, Content Strategy, reflects on the project’s challenges, goals, and possibilities for the future.
Our senior experience designers are always thinking about how to improve the user experience, arguably the most essential component of our work. Traci Sym considers the potential of responsive environments, while Norman Lau ponders how to balance spectacle with the everyday.