-
Vault of the Secret Formula
Protecting the Secret
Project Group
Client
Date
December 2011Location
World of Coca-Cola, Atlanta, GATags
In this fully immersive interactive game, visitors find themselves being led by the man in the hat through a series of virtual environments across time and place where the secret formula has been kept through the years.
Innovative use of Microsoft Kinect depth-sensing cameras, large-scale projection, and sound design creates a seamless 16-foot-wide gaming environment for visitors to visit three locations the secret formula might have been through the years.
Visitors see a representation of themselves in the story world. As they move through the real world, their representation can trigger Easter eggs in the story world, unlocking and revealing clues and hidden objects.
In the first scene, visitors search for clues related to the ingredients in the triangular room where the formula was mixed in the early years of Coca-Cola, looking in cabinets, unpacking boxes, rolling away barrels. The game tracks the group’s progress. When they’ve uncovered enough, the man in the hat invites them forward.
In the second scene, visitors proceed through the security barriers in a moving train car. Finally, they are ushered to the final scene, in which they try to find the combination to the vault. Their story selves react and change in colorful ways—they have unlocked the fun behind the secret formula!
Each scene is rendered dynamically by the 3D game engine. As the depth data from the Kinect cameras shows the visitors moving and altering the scene, lighting, camera angles, shadows, and various elements in the scene all react with each other and the visitors themselves, in real time.
A large monitor adjacent to this immersive experience shows a grid of six security camera feeds that purport to be of the alleged times and places the secret formula has been, some of which visitors are playing in that moment in Protecting the Secret (and some from as far back as the 1880s!). Fun infographics add to the mood.
The entire Protecting the Secret system works within the exhibit's show control system. The experience acts as a flexible time buffer, keeping visitors entertained and immersed in the story before they move on to the final part of the exhibit.
When show control indicates that visitors can move forward, the large screen to the left declares “Access Granted,” and the Protecting the Secret experience comes to its conclusion, as the story world and the real world converge: The man in the hat appears to step out of frame and trigger the real doors to open, pointing the way to where the secret might be found.
Press & Awards
Communication Arts Interactive Competition, Communication Arts, Winner, Award of Excellence: Environmental, April 2013Your Best Work: Design Awards & Competition, HOW, Winner, March 2013Brand Spaces: Branded Architecture and the Future of Retail Design, Sven Ehmann & Sofia Borges, January 2013Event Design Awards, Event Design Magazine, Winner, Best Use of Interior Media/AV, October 2012"Keeping an Exhibit About the World’s Best Kept Secret a Secret," Coca-Cola Unbottled, September 2012For more than a year, a select team of employees understood that communications and activities regarding Project Guaranty needed to be handled as very confidential. Through some truly remarkable efforts on the part of the team, Project Guaranty remained confidential until the day of the Company’s official announcement of the new exhibit.
Unity Awards, Best Non-Game, Runner Up, August 2012“Exhibit Feature: The Coca-Cola Company - Vault of the Secret Formula exhibit,” Communication Arts, July 2012After stepping through a huge vault door, visitors learn about the most closely guarded trade secret in history through an immersive multimedia experience that celebrates the rich history, mythology and intrigue surrounding its formula.
“The World of Coca-Cola with Kinect,” Next at Microsoft, Steve Clayton June 2012The World of Coca-Cola in Atlanta is laden with Kinect sensors that create an immersive, interactive experience for visitors - thanks to Portland's Second Story.
2012 MUSE Awards, American Association of Museums, BRONZE: Multimedia Installations, April 2012Over 130 judges – museum and media professionals from across the world – were involved in the process of selecting the winners. Winning entries were expected to demonstrate outstanding achievement in nine areas including content, interface, design, innovation and appeal.
“Discover Coca-Cola’s Secret Formula At This Interactive Exhibit By Second Story ,” Entertainment Designer, Brendan Brehm, March 28, 2012Much more than just a heavy-duty vault to stare at, the Vault of the Secret Formula exhibit is an interactive exploration of one of the most notorious trade secrets in the world… This is not the first time that we’ve featured the interactive handiwork of Second Story here on entertainmentdesigner.com; in previous articles we’ve taken a look at exhibits they designed for the Museum at Bethel Woods and the Adler Planetarium. With their latest project for Coca-Cola, they’ve come up with even more ways to embed interactive technology in a museum experience.
“Second Story: Vault of the Secret Coca-Cola Formula ,” Design Boom, March 25, 2012The Vault of the Secret Formula experience presents the history behind Coca Cola's secret formula.
“Coke Secret Formula Gets 1st New Home Since 1925,” Associated Press, YouTube Video, December 2011“Coke hides its secret formula in plain sight in World of Coca-Cola move,” Atlanta Business News, Leon Stafford, December 2011Jacquie Wansley, a spokeswoman for the World of Coke, said the exhibit is more interactive than the rest of the facility, with an emphasis on putting visitors in the mystery of the formula... ‘[This] is not about collectibles archived behind glass,’ she said. ‘There is very little of that. This is experiencing Coca-Cola in a new way.’
Credits
- Executive Producer
- David Waingarten
- Studio Director
- Jen Guibord
- Technology Director
- Thomas Wester
- Content Strategist
- Scott Smith
- Art Director
- Chris Dewan
- 3D Game Design & Development
- Bent Image Labs
- Motion Designer
- Mike Olson
- Depth-Sensing Engineering & Visualization
- Matt Arnold
- Depth-Sensing Visualizations
- Sorob Louie
- Unity Developer
- Calvin Rien
- Lead Interactive Developer
- Sean Fitzgerald
- Lead Integration Engineer
- Matt Arnold
- Prototyper
- Roger Braunstein
- Production Coordinators
- Jen Dolan, Michael Neault
- Producers
- Kate Wolf, Alyssa Glass
- Technology Coordinator
- Sam Jeibmann
- Art Production
- Zach Doe
- Sound Designer & Engineer
- Jason Wells
- Creative Collaborator
- Donna Lawrence Productions
- Exhibition Design
- Gallagher & Associates
- A/V Systems Integration
- Electrosonic
- Technical Design & Direction
- Romeantics
- Lighting Design
- Available Light
- Fabrication
- Lexington
- General Contractor
- New South
© 2013 Second Story, Inc.Project Group
-